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antiskub2.0

Dev team should pin a post with a list of basic design principles...

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I figured this would be a good way to focus the suggestions forums a lil. something short and sweet that is broad enough to not limit peoples imagination and creativity, but not too vague either. Dean has talked about a lot of features he wants to see implemented into Dayz in interviews and such, and he seems to have a pretty clear vision of the direction he wants to go. May be a good idea to widdle down a few core design principles.

below is just an example, I only used these because I've heard Dean mention them more than once in interviews he has given.

1. Aiming for "authenticity", as opposed to "realism". (as well as the clearest definition he can provide by what he means when he uses the term "authentic")

2. Striving to create a world based heavily around "player-generated content". (what he specifically means by that)

3. etc

4. etc....

P.S I know it may seem obvious to most people what someone means when the use the terms "authentic" or "player-generated content", but I think it would be a good idea nonetheless to state it anyway.

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well, with a response like that, i can see how you managed to get 1,558 posts. going for a record?

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