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L0G!N (DayZ)

Full Clothing thread - Compilation

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Clothing is an area where a character could progress in. Each character could spawn in truely civilian clothing and find various clothing items through their lifetime. Besides looks clothes could also provide progress in other areas related to clothingstats.

Progression would come from finding garments in the game, if the trade-offs/diversity are good each player could look different but also dress to their needs:

- Each garment (headgear, bodywear, pants, shoes) could come with it's own space to store things, or could add volume/slots to the general inventory.

- Each garment could have it's own insulating properties/stats, from net-stockings to ski-suit.

- Each garment may have it's own sound signature (most easily exampled by rain clothings)

- Each garment could provide the player with some sort of 'armor value', from protecting against cuts/bruses/stabs/bullits

*!* TL&DR Clothing would have trade'offs between space and insulation, water tightness, sound signature, and 'bullit proofness'

- Any other stats that could be related to clothing?

- Any suggestions you want to make in regards to actual clothes, any good ones will be included in the list!

EXAMPLES:

- Body armor, minor inventory, medium insulation body, protects agains <5mm, high water tightness

- Bandit Scarf, no inventory, medium insulation neck, low water tightness

- Tuxido, medium inventory, low insulation, good looks, low water tightness

- Long Leather Jacket, medium inventory, medium insulation, medium water tightness,

- Rain coat, small inventory, low insulation, high water tightness, high sound signature

- Rain pants, small inventory, low insulation, high water tightness, high sound signature

-etc?

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I do not mind people disagreeing with me, not at all, actually it makes discussion all the more interesting. But I have quite some aversion against power language, considder yourself [report]'ed ...

Ever considdered that the people in Cherno might well have a tuxedo in one of their closets, why shouldn't we be able to find it? And ever considdered it may have been a bit of humor... though my first point is still valid, why should everything be 'usable in a zombie apocolypse' you don't wonder about empty tin cans that way either I assume, so why would a tuxido be all weird, all of a sudden? Besides maybe i want to run around like James Bond, or even get married inside DayZ, so please think before you vent your frustration on a single thing you don't like, and please cut the power language, it doesn't do anything but make you look stupid!

Edited by L0G!N

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I have no issue with these and we all know that Day Z is implementing individual clothing pieces, just not sure to what extent. I would like to see everything have their own properties. Obvious things like color choices. You don't want to be running around in a bright yellow t-shirt unless of course that is what you want to do. Different styles of footwear should offer things like increased stamina or better traction in the wet/snow environments, etc.

I think this area has been touched on several times so I won't go in any further detail... but all in all I like it.

Common sense things, a pair of cargo pants should offer you more useable pockets(inventory space)... A new t-shirt shouldn't offer anything other than its clothing properties. A ballistic vest, unless it has pouches should only offer its ballistic resistance properties and also increased body temperature (which can be bad in warm areas).

Just waiting anxiously to see what the creative minds on the Dev team decide to do with all this.

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