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iashford

Horror Visual Filter

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Now this isn't much of a realistic idea, but after all I think some things should be made to look how you want the world to feel. Films like the ring and the road have a very stylish, bleak looking filters to give the movie a much better atmosphere. Games like max Payne, silent hill, I am alive, etc. all have a great visual flare. Now dayZ looks realistic, but minus the ghost towns and some bombed sites, things seem pretty pre-apocalyptic.

What I'm suggesting is adding an option to turn on and off a visual filter that amps up the contrast and bloom, also have 40-60% grayscale. Perhaps even a grainy effect. Either way, to me, this would give the game a much more post-apocalyptic, bleak feel, while looking stylish. Games like this crave atmosphere, and at the moment, visually, it's lacking. People will say this isn't very realistic, and doesn't present itself in a very 'simulated' manner. But at the end of the day, it's just a game, and if something small (no matter how unrealistic) makes the visual experience that much better, I'm all for it. Also, you'd be able to turn it off at your own free will.

It's just a simple addition that could really add to the experience

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You know, while this idea is rather interesting - I always love atmosphere building! - I don't know that it's even possible. I hear the ArmA II engine is fairly finicky, and I personally don't know if the devs can implement a function like that at all.

One thing they COULD add, that might be interesting, is the system of constant sound - the in-game music is rather spooky, but not particularly persistent or meaningful. If you've ever played Silent Hill, you know the theory - a lack of silence, of any kind, vaguely disorients and confuses people. It leaves them on the edge of their seat, just slightly terrified that something is coming for them.

I know that could be implemented - it would just be a lengthy, looping sound file, and I think it could add a lot of atmosphere to the mod!

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