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Screw the hacking! Finally dogs!

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Oh. My. God. Rocket and Day Z staff cannot do anything to prevent the hackers. They have nothing to do with the prevention of cheating, that all goes through BattleEye. Can we get a sticky'd topic saying that as, like, the first fucking post? Please?

Stop pretending Rocket and DayZ staff are some independent modders. Rocket is an employee of Bohemia Interactive. And BI is indeed responsible to prevent hacking.

Quit arguing DayZ being an alpha, free, independent from BI and the suggestion that a third party program is entirely responsible to prevent hacking.

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Stop pretending Rocket and DayZ staff are some independent modders. Rocket is an employee of Bohemia Interactive. And BI is indeed responsible to prevent hacking.

Quit arguing DayZ being an alpha, free, independent from BI and the suggestion that a third party program is entirely responsible to prevent hacking.

No, actually, that last bit sums it up pretty nicely. BI made a game built to be receptive to scripts, you see, so that the modding community could create any number of custom senarios. BE was contracted to prevent cheating once those games were actually being played. Thems the breaks, kid.

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It's an Alpha, the priority is in adding new things to the game. Moron.

How do you test game mechanics as a goat in wilderness.

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And the standalone game will also be "alpha." So what?

The standalone game wont be customizable and mod friendly as arma 2 is. The problem with hackers is due to arma 2 being very trusting with its users. Arma 2 never needed much hack protection before dayz. This is why not much can be done in the mod alpha stage.

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No, actually, that last bit sums it up pretty nicely. BI made a game built to be receptive to scripts, you see, so that the modding community could create any number of custom senarios. BE was contracted to prevent cheating once those games were actually being played. Thems the breaks, kid.

Assuming you are right this contract between BI and BE has been broken and BE is not capable of delivering the service that was agreed upon in the contract - so it would be up to BI to come up with a different solution, a better solution. No matter how you look at it - in the end BI is responsible. Unless BE is just a hired scapegoat to take the blame.

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Assuming you are right this contract between BI and BE has been broken and BE is not capable of delivering the service that was agreed upon in the contract - so it would be up to BI to come up with a different solution, a better solution. No matter how you look at it - in the end BI is responsible. Unless BE is just a hired scapegoat to take the blame.

I wouldn't say the contract has been broken at all. Yes, there has been a huge surge of hacking on day z right now. You can't expect an instant solution to a problem that came out of nowhere, riding on the back of a mod that nobody saw coming. The hacking has been a real problem for maybe two weeks now. Two weeks is not a lot of time to outwit the thousands of hackers we're seeing, I'd say BE is doing a pretty good job at reacting to a problem on a scale they've never had to deal with before.

And I'm fairly certain an attempt by BI to implement security wouldn't be a good idea. If security specialists can't do it, why would a bunch of programmers from BI be able to? You're expecting too much from these poor guys.

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I just hope dogs are rare enough that not everyone I see is running around like it's Fallout 3, or like Mel Gibson in Mad Max 2.

I also hope we never see zombie dogs. Not ever. If you think the Usain Bolt zombies are annoying enough you just wait until there are ones that make a smaller target, with superhuman hearing and smell to boot.

Edited by Ulfhedjinn

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I don't know about the rest of you but to me, a slow but steady influx of patches that address the worst problems and add a few new features/items is something i have no problem with. I know that every single issue will not be solved in one patch but addressing one or two while giving something else to the game is awesome... Take the positive and leave the negative to slide off your shoulders.... if you are having that much anger from playing this game... maybe you should move on... enjoy it or don't. Or as a wise fictional character once said. "Do or do not... there is no try."

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It may also be that Rocket is working his ass off to get the standalone ready and doesn't need to waste time fighting hackers.

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I'm with you killingwillum. Being alpha, I can tolerate bugs as long as they're recognised as a known issue and are being worked on, I think many people are confused as to the definition of an alpha stage in software development.

The alpha stage is essentially building the game, the beta phase usually starts when the game is considered feature complete. Beta phase is where the primary focus switches to fixing bugs and such, so we're kind of lucky that Rocket & Co. do fix really crippling bugs (e.g. the texture bug they're currently working on).

Hackers isn't even really Rocket & Co's problem, BattlEye get paid to provide adequate protection against malicious scripts.

Edited by Ulfhedjinn

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BattlEye get paid to provide adequate protection against malicious scripts.

I'd love to see the size of that paycheck <_<

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I'm with you killingwillum. Being alpha, I can tolerate bugs as long as they're recognised as a known issue and are being worked on, I think many people are confused as to the definition of an alpha stage in software development.

The alpha stage is essentially building the game, the beta phase usually starts when the game is considered feature complete. Beta phase is where the primary focus switches to fixing bugs and such, so we're kind of lucky that Rocket & Co. do fix really crippling bugs (e.g. the texture bug they're currently working on).

Hackers isn't even really Rocket & Co's problem, BattlEye get paid to provide adequate protection against malicious scripts.

Very true. so in essence the issue is not a problem of Rockets but is infact the lack of BattlEye not doing their jobs correctly.

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I'd love to see the size of that paycheck <_<

Boy would I as well, but at least they're making a serious effort right now (despite some false positives).

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Many of us can understand the difference between the mod and the upcoming game.

I bought five copies of Arma for myself and various people in May. I am the only one really still playing. Oh well.

I will have no problem ponying up the chump change necessary to get in on beta as soon as they will take it.

And I won't even complain if the alpha of the game breaks all the time!

Did it with Minecraft, enjoyed it.

I think we should become friends. I'd have NO problem if you bought me a copy of the beta and promise I'll play with you ;)

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Well I've heard Rocket really wants to fix all the bugs and work with the coding as that's what people really want atm. But he says that's very boring and takes a lot of time. The only way to get headlined on sites such as Kotaku is by adding new features/items, and I don't mind as long as he's enjoying what he's doing. He must hop back n' forth between code/bugs to new items/features as to keep his team happy and engaged in the mod.

Time will only tell, and I don't mind waiting.

Maybe with the million extra sales the mod has given them, they could hire someone to work on the boring bugs and leave Rocket to work on exciting stuff!

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Even retards like u should know that there will always be hacking, even in huge games liek SC2 it so easy to hack. It's really a a waste of resources to try to prevent it, fix it one day the next there will be a new hack. noobs

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To be fair alpha's are for designing and testing new game mechanics, where as beta's are generally where they try to fix bugs. This game/mod is maybe an exception because of the amount of play-testers there are that feel that they are just players...

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The mod, as it stands is in Alpha, either deal with the problems like the rest of us, or get lost and quit whining about it. You think the devs don't know hackers are a problem?

When the standalone comes out it will be much easier to implement a security safeguard against hacks. At the moment, ArmA is very easy to execute script based hacks in, which is why they're so prevalent. Do you really think it will go standalone without that being addressed?

To summarise; The mod is in Alpha, and will remain that way until the standalone is developed. If you can't deal with it as it stands, bye bye.

/thread

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You guys who are complaining and demanding that rocket "deal with hackers now!" and whining about other minor issues, need to realize that the game is not staying on this engine.

We're lucky to have mainstream access.. There's a small "closed" test team, and they know better than to worry about engine specific issues.. we're lucky to be allowed to test the "public builds" stop bitching and be thankful DayZ isn't in a closed dev cycle.

Yes, they may be annoying, but every second wasted working on Arma 2 specific bugs takes seconds away from the stand-alone's design.

The new version may not even use an Arma engine for all we know.. what's the point in spending dev time on things that don't impact the final product?

I know that the current mod is said to be continuing development, along side the stand-alone product, but realize that as mentioned by others in this thread, this is something that is being addressed by the Battle Eye team, and there's already been progress made. I saw a hacker get banned last night.. stop QQ'ing in the forums and go test the damn alpha!

Edited by Cyanyde

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Hacking is endemic to Arma 2's design, until we can move away from that/heavily modify it via the standalone, we might have to endure a bit more.

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