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AndrewGK

Group Incentive

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Here is my idea about incentivizing group play.

Pretty much at this point, there is no punishment for killing other players. You can use others for your own personal gain and then get rid of them. In general, this creates a death match-esque game.

My solution to this is to directly correlate humanity with your proximity to other players. Basically, the more time you spend in a player's proximity the more humanity that you gain from being in their presence. The amount you gain would not be linear in order to encourage team play with the same players (very little humanity gain at the beginning and better humanity gain later). Now in turn, killing players that you have spent a lot of time with (and in turn have gained humanity from) will make you lose twice the amount of the humanity that you've gained from them. This is another reason why the humanity gain would be non-linear. Meaning that if you are a bandit and you spent some time with your 'prey' you would not be heavily taxed by the amount of humanity that you lost.

Both survivors and bandits would benefit from this because they would be more inclined to work together as a team rather than individuals.

The only way this will work though is if humanity is correlated to a status effect in game. Low humanity could mean that you are psychologically unstable and have moments where your screen starts to shake or becomes blurry.

Thanks for reading!

Let me know what you think!

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No, there should be no game mechanic incentive for traveling in groups. Some situations call for groups, others for solo. If people want to play the game lone-wolf, they should be able to without any ill-side effects.

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There wouldn't be any side effects for playing as a lone wolf. This is aimed at those who decided to play in groups and then end up killing everyone they grouped up with.

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Why are you assuming Rocket is looking for an incentive to group play? He didn't list it as an expected feature. If you can set up a group, more power to you, thats how the mod works.

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Guest ragequitalready

.

Edited by ragequitalready

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