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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

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As it was made in stalker, the Faction system can (I think so) make the game more interesting to play.

How I see it. At start you are simple survivor and you explore the world to scavenge, doing so you can find an NPC village, there is no Zombie and some military order is developed. You can go in with no fear, except you are a bandit, and find a recruiter who in dialogue will tell you about the Faction policy and stuff.

If you want to join a faction you have to oath to the faction and then your appearance (Skin) will change to the faction one. It will make the co-operate with other players of the same faction much more easier. And if the player kill the comrade, he becomes a Renegade (some sort of bandit), with no right to join any other faction in future.

Also

Some new charachteristic has to be implented in example LOYALTY. Then you help your comrade(give blood or bandage) you recieve loyalty and if your clan is at war with other, you can kill enemies and instead loosing humanity you will recieve loyalty. AND if your loyalty level is high as hell you recieve the acess to faction armory which contains standart weapon and ammo.

I hope idea isn't bad and will not destroy the games atmosphere.

Sorry for grammar mistakes.

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I'm playing DayZ, not 'STALKER' or 'Fallout 3'. If I wanted to join factions in a formal way, i'll play them.

+ there's probably atleast a hundred of these suggestions now.

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