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DR@GON (DayZ)

Incentive system for promoting "humanity" in game

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I played a fair bit of Diablo 3 not long ago (haven't even logged in to my account since I discovered this game! :D ) Anyway, I got a bit of inspiration from it that could apply to this game.

First off, let me admit that this is not a "sure fix" or "un-exploitable", but imo, might be worth a try...

So in D3, when you reach max lvl, you get this buff called "nephalem valor" when you kill an elite mob, and it can stack up to 5 times. The buff gives you increased magic & gold find.

What if DayZ had a system like this? Killing zombies increases your chances of finding higher quality loot, killing a player resets this buff to 0... perhaps you could have it even go negative if your murder to zombie kill ratio is way off. Honestly it wouldn't stop a lot of ppl from being bandits, because if "non-bandits" are getting better loot, so are the bandits if they kill someone and loot them. (there should prob be a min / max to this tho, and lots of play testing to find a good balance) It should give enough incentive for a lot of players to avoid killing other players out of fun or boredom, and might even encourage more team work. It might also have the affect of spreading out the "loot hot-spots"... which might be a good or bad thing.

I can just imagine the betrayal factor this might cause if someone is dumb enough to announce to their group they just found something really cool... lol! Are those NVG's worth the karma hit? :D

I'm thinking this might be a good solution to the problem of "what's the point in not being a murderer?" question I've seen in other threads around the forum.

Edited by DR@GON
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It works in D3 because loot is instanced, however if it was implemented into DayZ high (nephalem valor) players would cause rare loot to spawn for everyone. It just wouldn't work, sorry.

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Why the fuck would that happen in DayZ player killing is part of the game it's not some glitch that needs to be fixed.

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@Green... you have a good point about spawning loot for other players with this, I don't think that would be too hard to work out tho... I'm not a big fan of the way loot spawns right now anyway... so an overhaul to the loot system wouldn't bother me any. Without the "overhaul"... Perhaps a better solution to this problem is to have this bonus only affect the loot found on zombie kills... give players an incentive to fight the zeds and works with my original idea.

@ Brett McRage ... not sure why you feel the need to lash out, but if "good players" are getting better loot, then bandits will get it too when they loot them...

Edited by DR@GON

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@DR@GON ... he feels like his lifestyle's under attack. Of course he's angry.

...Or something...

Edited by BazBake

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This game should never "punish" bandits.....or anyone.

Script kiddies and metagaming are just part of the game, right?

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