venestyler 0 Posted May 26, 2012 Hello all,When I used to game using ACE2 as Sniper and some Spec Ops missions I always when going to set base in some building we would first make sure we would have our backs covered.Therefor i would place traps (explosives/trip wires/AP mines) or alert systems at the entrances ,stairs or in house doors.SO I was thinking how awesome would it be to be able to either CRAFT or FIND this on the map.To CRAFT: in order to make a noise trigger device you could use those EMPTY CANS which are many laying around and A ROPE, COMBINE these two together and you would have a TRIPWIRE WITH CANS. These would create noise to alert all close but you could use it aswell as TRAP so when a player walks in a house it could ATTRACT ZOMBIES cornering in the house!!!!2nd idea: Wire and Flare to trigger a TRAP where when tripwire gets activated the FLARE would go off alerting of the players position!And so on with AP explosives or mines. Share this post Link to post Share on other sites
icefirenl 0 Posted May 26, 2012 Yeah, i remember seeing this in a zombie movie where they also used cans and rope to make a audible warning system. (forgot which movie)But i definitely see the advantages of something like that. Share this post Link to post Share on other sites
brn4meplz 0 Posted May 26, 2012 Just gonna copy this from the other thread I posted in.I was gonna make this post the other day but I don't know how Arma handles Combining objects.I know you can place things easily and a script for proximity ignition is easily doable. The only obstacles i encountered in theory were combining of items( String/Wire + Road Flares=Trip Flare) and server stress(if any) on them being placed, and what lifetime they might have.I was thinking:String/Wire + Road Flare = Trip FlareString/Wire + Smoke Grenade = Smoke Flare(Zombie magnet in towns)String/Wire + Empty Can = Noise deviceAs much as Combining a M67 would be fun I think it'd be too broken. Share this post Link to post Share on other sites