muniek85 6 Posted August 8, 2012 (edited) Hello, im pretty new to the game but what already strucked me is that (according to answer i got in other thread) there is no point in not being murderer (eliminating the threat of other player murdering you if you let him live). The fact is that its just a game, so people's conscience doesnt matter here. Maybe it would be worthy to implement some game system to reward the avatar's clear conscience?Like not loosing all the equipment after you die? That would make sense cause it would replace the real-life conscious factor with game system which would burden you as a player otherwise. Simply put: If you murder 1 person you will loose 60% of your equipment upon dying, if you murdered 2, you would loose 70% upon death etc... and if you havent murdered anyone you will loose only 50% of equipment. What do you think? Would it be good system to encourage our imaginated concious to be kept clean making the game even more deeper and closer to simulation of post apocalyptic behaviors? Edited August 8, 2012 by muniek Share this post Link to post Share on other sites
Gogster (DayZ) 626 Posted August 8, 2012 The core ethos of the game is that nothing is ruled against, as such your idea is not going to get much consideration. However the devs have stated they are looking at a system where the humanity of a player is detectable via small sensory indicators. Share this post Link to post Share on other sites
muniek85 6 Posted August 8, 2012 (edited) Yeah it should stay anarchy and under the rules of the jungle, so players woudlnt really be punished for being murderers, only non-murderers would get some small reward so the the decision "to kill or not to kill this guy" would have more meaning - hence add to the athmoshpere (simulate conscience).Its just awkward to get immersive in the game, crawl unarmed trough zombies to scavenge something, see a "human face", talk trough your microphone "hey man happy to see you!" and got axe in the head for no reason. Edited August 8, 2012 by muniek 1 Share this post Link to post Share on other sites
indominator 95 Posted August 8, 2012 well, first, go back to battlefield, second, u mean like all the time, so you wouldnt keep a fight? sure i dont need your crappy loot, just stop there for me to KOS you anyway, i dont care about your loot, if you are dead i will maybe loot you, but dont say this to the snipers who dont want your precious makarov.third, would you like something like that implemented in COD, there u kill many people and dont even flinch, in war you kill people and most of these come back to society ok, and murder and killing has always been something natural of diferent societies, and nothing can be done about it, just man up and KOS just like you do on these other shooters that bestow your avatar Share this post Link to post Share on other sites
muniek85 6 Posted August 8, 2012 (edited) well, first, go back to battlefield, second, u mean like all the time, so you wouldnt keep a fight? sure i dont need your crappy loot, just stop there for me to KOS you anyway, i dont care about your loot, if you are dead i will maybe loot you, but dont say this to the snipers who dont want your precious makarov.third, would you like something like that implemented in COD, there u kill many people and dont even flinch, in war you kill people and most of these come back to society ok, and murder and killing has always been something natural of diferent societies, and nothing can be done about it, just man up and KOS just like you do on these other shooters that bestow your avatarStay on topic and read again. Yeah murders are natural... somehow... (lets say i agree), but so is conscience of people that stops majority from becoming sociopaths and rather make them looking on other people like an enemy of their enemy - better chances to survive against zombies and this small part of society: murderers. Yet when you remove conscience factor everyone turns into cold blooded murderer so its starting to go away from the great, immersive simulation of the post apocalyptic survival. Edited August 8, 2012 by muniek Share this post Link to post Share on other sites