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blackdawn101

Skins! PLEASE READ.

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Lootable skins? Suggestion!

Good day fellow members, Rocket has mentioned that he is designing a way for lootable skins to be retreived by the player and then further worn.

But how will this work? Not even i am sure, although if rocket is still not 100% sure himself, i have an idea which i think will be properly balanced, challenging, fun and rewarding.

Skins previously were linked to humanity, and the skin could be changed on the fly depending on if you shot someone or if you gave someone some medical attention. So its already been proven that skins can be certainly changed in realtime (With some minor blips, but this is of course an alpha development).

I suggest that the skin system be lootable to an extend but not the same way as the normal loot spawns.

I propose that skins be found in "Parts", that take up one inventory slot and stack in that inventory slot, After all the parts are made, you are given the "full" usable entity, allowing you to right click the item and "Wear" or "Remove", putting you back to the default skin.

The way that you would find the parts of these clothing would be from slaying the particular zombie, or going to particular places to find these particular skins, and depending on the skin itself, its spawn rate might be dependant on either how many zombies have been spawned on the server, or by how many players out of max slots on the server there are. ( meaning skins only spawn if a %/50 players are on in some scenario's ).

Military skins would be unlocked by shooting airfield spawned zombies (NOT DEERSTAND MILS), A zombie has a 1/50 chance of spawning a peice of the clothing, and a minimum of 20 peices are required to get the full set.

The combination of having to really farm a location, along with having a minimum amount of players out of max slots, means that people cannot simply join a low populated server and expect to find it everywhere. This makes looking for military skins in particular very difficult, as airfields are hotspots.

Another example of a way to achieve a skin is not by a physical item, but by reaching a milestone.

You repair lots of vehicles? Repair a minimum of (enter parts and # here ) and you will get a specific engineer skin

You the dedicated medic? use so many bandages, epi pens, morphine, and BT's on other players ( enter # of each here ) and you will get a specific medical officer skin

You like to use sniper rifles a lot? (CZ-50 + # of kills) Get a minor sniper suit!

Like hunting animals? (# of animals gutted ) and you will get the hunter skin!

The list can go on and on, If you want a farmer skin simply go to a barn and slay the zombies around there for cloth, or simply use the acheivement way of doing things.

How does this fit with the "Realism" side of DayZ?

Simple, When a zombie is infected the clothes they are wearing will be clotted with blood and disease, making wearing these items very unbearable. By stitching together parts of items of clothing together that are not stained by zombie sweat and blood, you lower the risk of just pulling off a zombies outfit and becoming seriously ill.

The achievement system (which can run in conjunction with the item system or not, by the way) can also signify the fact that a player is simply focusing on a style of gaming, his character gets better and better at his way of survival, and has accustomed his clothing to help better aid him and be more use to him.

Please, if you read this give a comment or some reputation, this is merely an idea but i would love to get some response from players, admins, or developers alike.

Thankyou for reading this suggestion.

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