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Deviationist

Clan bases/server & ALT F4 solution

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Suggestion:

Small servers as home bases:

  • Much smaller player cap and Map size
    • Every player registered in the clan opens 2 spots in the servers max pop & increases map size slightly
    • players can not see how many are on the server only max slots available

    [*]Accessed only by people with a password or if followed

    • all players spawn on coastline area for base servers when entering

    [*]Structures can be built in center of the map away from spawn area, functional & cosmetic

    [*]Anyone can pitch tents, store gear, get gear

How this ties into Disconnect issue:

  • altf4 or disconnect within 200m of or spotted by another player you become followable for 30 minutes
    • to homebase server
    • to alt server
    • ping tone if they rejoin present server (giving follower initiative)

    [*]following survivor is warned when someone hastily exits in their vicinity (alt-F4, server disconnect)

    [*]following survivor is given the other survivors alt server destinations for 30 minutes and opportunity to scroll wheel and follow

    [*]option to alternately exit

    • 1 minute animated delay log out that allows player to spawn out as unfollowable

I am enjoying playing out these scenarios in my head. There is a world of great situations that pan out.

It gives you a good reason to stalk a player and not kill.

I follow him as he exits town from looting (no one in their right mind would log out in town the chances of becoming followable would be huge). He's holding an AK and carting a Military pack, full of spoils. He hits a tree line 400m up as I drop to the dirt I have spotted him and kept my reticle over him for at least 30 seconds so I know his name and he is followable. He looks around and cocky that no one is following he quick disconnects.

He's on his way into his homebase server I have the info and access to his home server for as long as he's there. I gather two clanmates and they piggyback in with me as I follow.

We pop in just outside what appears to be a small clans server, 10 man pop, means a chance at 5 defenders. Unless of course someone else piggybacked in as well. They'll never see us coming. We check the perimeter waiting 3 minutes and scouting the coastline. One of us stays back to cover the entrance incase we are flanked by incoming players.

We move up, through a small opening in their fort barricade. The two wooden sniper towers looking out onto the spawning area are empty. In front of us is a small clearing with 3 tents. We pass the threshold. BOOM! As50 one of my clanmates is down. My heart sinks as I realize he knew.

AK rounds pepper the ground around me, I'm up and running for a small opening, I see the bear trap at the last second. I'm down crawling, with broken legs. Over teamspeak I'm hearing my one clanmate swear in two different languages. The other is next as the AK and AS50 cough in the background, I hear a heavy sigh from his end over teamspeak. I'm done, I can either pop out and easily be followed for 30 minutes (or log off for 30 minutes, but there is no way I'm staying offline for that long) or stay and try to get to safety.

A little morphine and I'm mobile. I'm sure one of them has seen me previously. I check the server list. There are 3 more in here now me, vs 5. I run for a bush, hoping to make a lengthy disconnect attaining an unfollowable exit. However I hear two gunshots before the third catches me in the back and I fall unconscious. I'm trapped I can't get out of the server now until I regain consciousness.

The last thing I see is our target walk up, he switches to his hand gun, mumbles something in some other language and one last shot reminds me who the real target was.

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so you basically want to make server hopping a core gameplay mechanic, with a focus on clan gameplay while putting non-organized players into disadvantage.

i refrain from posting all the meme imagery that comes to my mind and just point you to

http://community.bistudio.com/wiki/BI_Tools_2

so you can make your own arma2 clan warfare mod

Edited by e47

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Suggestion:

Small servers as home bases:

  • Much smaller player cap and Map size
    • Every player registered in the clan opens 2 spots in the servers max pop & increases map size slightly
    • players can not see how many are on the server only max slots available

    [*]Accessed only by people with a password or if followed

    • all players spawn on coastline area for base servers when entering

    [*]Structures can be built in center of the map away from spawn area, functional & cosmetic

    [*]Anyone can pitch tents, store gear, get gear

How this ties into Disconnect issue:

  • altf4 or disconnect within 200m of or spotted by another player you become followable for 30 minutes
    • to homebase server
    • to alt server
    • ping tone if they rejoin present server (giving follower initiative)

    [*]following survivor is warned when someone hastily exits in their vicinity (alt-F4, server disconnect)

    [*]following survivor is given the other survivors alt server destinations for 30 minutes and opportunity to scroll wheel and follow

    [*]option to alternately exit

    • 1 minute animated delay log out that allows player to spawn out as unfollowable

I am enjoying playing out these scenarios in my head. There is a world of great situations that pan out.

It gives you a good reason to stalk a player and not kill.

I follow him as he exits town from looting (no one in their right mind would log out in town the chances of becoming followable would be huge). He's holding an AK and carting a Military pack, full of spoils. He hits a tree line 400m up as I drop to the dirt I have spotted him and kept my reticle over him for at least 30 seconds so I know his name and he is followable. He looks around and cocky that no one is following he quick disconnects.

He's on his way into his homebase server I have the info and access to his home server for as long as he's there. I gather two clanmates and they piggyback in with me as I follow.

We pop in just outside what appears to be a small clans server, 10 man pop, means a chance at 5 defenders. Unless of course someone else piggybacked in as well. They'll never see us coming. We check the perimeter waiting 3 minutes and scouting the coastline. One of us stays back to cover the entrance incase we are flanked by incoming players.

We move up, through a small opening in their fort barricade. The two wooden sniper towers looking out onto the spawning area are empty. In front of us is a small clearing with 3 tents. We pass the threshold. BOOM! As50 one of my clanmates is down. My heart sinks as I realize he knew.

AK rounds pepper the ground around me, I'm up and running for a small opening, I see the bear trap at the last second. I'm down crawling, with broken legs. Over teamspeak I'm hearing my one clanmate swear in two different languages. The other is next as the AK and AS50 cough in the background, I hear a heavy sigh from his end over teamspeak. I'm done, I can either pop out and easily be followed for 30 minutes (or log off for 30 minutes, but there is no way I'm staying offline for that long) or stay and try to get to safety.

A little morphine and I'm mobile. I'm sure one of them has seen me previously. I check the server list. There are 3 more in here now me, vs 5. I run for a bush, hoping to make a lengthy disconnect attaining an unfollowable exit. However I hear two gunshots before the third catches me in the back and I fall unconscious. I'm trapped I can't get out of the server now until I regain consciousness.

The last thing I see is our target walk up, he switches to his hand gun, mumbles something in some other language and one last shot reminds me who the real target was.

Horrible idea.

Most of the mechanics you described are either impossible to do with this engine, really stupid, or flawed in concept.

Just, No

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