raffieltiger 0 Posted August 8, 2012 I was wondering if the standalone game would improve on the stability of DayZ in general?.The reason I am curious, is because at the moment DayZ is a mod that runs on top of ARMA II.Modifying and "bolting" extra bits onto a game that is following a different direction causes alot of instability, especially when the beta patches are specific to ARMA II.The compiling of the key components of DayZ into it's own self-contained game would improve stability, right?.So I'm curious to know how will the mod's performance compare to the standalone game?. Share this post Link to post Share on other sites
Disgraced 1123 Posted August 8, 2012 Read some about it herehttp://arstechnica.com/gaming/2012/08/from-mod-to-game-how-dayz-will-evolve-as-a-standalone-release/ 1 Share this post Link to post Share on other sites
raffieltiger 0 Posted August 8, 2012 Thanks, I'm looking forward to it :). Share this post Link to post Share on other sites
Psyl3nt 125 Posted August 8, 2012 Of course the stand-alone will be more stable ... that is the whole point of making it stand-alone ..isn't it ?I would expect when the release is ready (full, not alpha,beta, etc) that it would be totally stable on most systems. Share this post Link to post Share on other sites
Dingus (DayZ) 429 Posted August 8, 2012 http://arstechnica.c...dalone-release/*reads* Share this post Link to post Share on other sites
raffieltiger 0 Posted August 8, 2012 (edited) Of course the stand-alone will be more stable ... that is the whole point of making it stand-alone ..isn't it ?I would expect when the release is ready (full, not alpha,beta, etc) that it would be totally stable on most systems.Yes that is obvious, but I was more interested in what Rocket had planned, to make it that way.Improved zombies, inventory and night time lighting are probably only a few of the many changes, but even that is enough to make me happy and willing to fork out money :D. Edited August 8, 2012 by raffieltiger Share this post Link to post Share on other sites
Dingus (DayZ) 429 Posted August 8, 2012 I suspect it will be a lot more stable. With the popularity of Day Z, and the many thousands of copies sold specifically to play it, BIS would be foolish not to work with rocket for input on what their engine needs to support it. It would not at all shock me to learn that the Real Virtuality engine, the updated one for Arma 3, has been developed with a lot of input from Day Z and rocket.Like, "hey, in my mod, tents are fucked cause of your engine." And then developing Arma 3, they respond, "ok, let's code in a way so that tents are not fucked."I imagine this will similarly trickle to cheat prevention. Writing the engine in such a way that it is not so easy to manipulate or take advantage of. Share this post Link to post Share on other sites