martink8190@gmail.com 149 Posted August 7, 2012 Alright, most players after about a week of playing knows that zombies are actually cute and funny and dont really pose a serious treat so my suggestion is to make them deadly again, so how about if player gets bitten he would have XX hours to get **insert needed item here** to prevent the rapid virus spreading inside the players body.Zed's cannot be cured but the virus can be stopped before it reaches critical levels in humans...Thoughts on this? 1 Share this post Link to post Share on other sites
NoAverageJoe 15 Posted August 7, 2012 Have a read of this. I posted a few minutes ago.http://dayzmod.com/forum/index.php?/topic/63983-a-new-element-of-difficulty/ Share this post Link to post Share on other sites
Sergeant Squatt 58 Posted August 7, 2012 Sounds like a good idea but it has to be a low percentage like .05 % of hits....and antibotics would be needed Share this post Link to post Share on other sites
martink8190@gmail.com 149 Posted August 7, 2012 No.Ok I don't mind criticism, constructive that is but I do fucking mind trolls like you. Contribute or get the fuck lostHave a read of this. I posted a few minutes ago.http://dayzmod.com/f...-of-difficulty/Yup thanks, good suggestion and already left a comment :)Sounds like a good idea but it has to be a low percentage like .05 % of hits....and antibotics would be neededAgreed. Could turn out too difficult to new players so perhaps some locations would be ''insta death'' without some suits and stuff. Share this post Link to post Share on other sites
Knollte 13 Posted August 8, 2012 (edited) Was suggested before always overlooked a bit I like the idea.Also I think it could add some of the most hilarious situations(e.g. group of survivors secureing a building Bob secures to the rear ,Tom turns his back of him,Bob turns into Z. and eats him :D). Edited August 8, 2012 by Knollte Share this post Link to post Share on other sites
venthos 605 Posted August 8, 2012 It doesn't really add anything. Sure it "sounds fun", but think about the mechanic at its core.[1] Rare occurrence on zombie hit[2] Very debilitating if it happens[3] Must consume an uncommon item to cure itYou know what that sounds like to me? A broken leg paired with morphine. Why duplicate this same mechanic and artificially copy/paste another 'morphine' type item someone must also collect and jam into their inventory from, what I'm guessing, would be the same place -- a hospital? Adding this copy/pasted mechanic just for 'flavor' is just needlessly duplicating an existing mechanic. If you prefer the aesthetics of it being an 'infected bite' icon vs. a 'broken bone' icon, i guess so, but I'm not a fan of doing ctrl+c/ctrl+v to an existing mechanic just to add another item to the list of "must grab at least one of these to keep at all time" items. 1 Share this post Link to post Share on other sites
koze 113 Posted August 8, 2012 Alright, most players after about a week of playing knows that zombies are actually cute and funny and dont really pose a serious treat so my suggestion is to make them deadly again, so how about if player gets bitten he would have XX hours to get **insert needed item here** to prevent the rapid virus spreading inside the players body.Zed's cannot be cured but the virus can be stopped before it reaches critical levels in humans...Thoughts on this?You are a survivor that has arrived in chernogorsk, AFTER the aftermath. There is already some system in the game that when you are hit by a zombie WHILE bleeding you have a small chance to get an infection, and to cure it you need antibiotics. Share this post Link to post Share on other sites
martink8190@gmail.com 149 Posted August 8, 2012 It doesn't really add anything. Sure it "sounds fun", but think about the mechanic at its core.[1] Rare occurrence on zombie hit[2] Very debilitating if it happens[3] Must consume an uncommon item to cure itYou know what that sounds like to me? A broken leg paired with morphine. Why duplicate this same mechanic and artificially copy/paste another 'morphine' type item someone must also collect and jam into their inventory from, what I'm guessing, would be the same place -- a hospital? Adding this copy/pasted mechanic just for 'flavor' is just needlessly duplicating an existing mechanic. If you prefer the aesthetics of it being an 'infected bite' icon vs. a 'broken bone' icon, i guess so, but I'm not a fan of doing ctrl+c/ctrl+v to an existing mechanic just to add another item to the list of "must grab at least one of these to keep at all time" items.Fair pointsOn the other hand, In still feel that to keep the players busy this could work if done right Share this post Link to post Share on other sites
Dimman 0 Posted August 11, 2012 I actually think this is a more fun alternative to the broken leg, if they are similar game mechanics. Breaking your leg just encourages suicide unless the "cure" for it becomes more easily attainable (like wood + bandage would increase mobility). Becoming infected would force you to move fast to a major city to find antibiotics in time to save yourself. A player-turned-zombie should also be harder to kill than normal zombies so that eventual teammates always would be scared of someone in the team being infected without telling anyone, or running out of time while looking for antibiotics. Share this post Link to post Share on other sites