Jump to content
braaienator

I'd like to see more vehicles added to DayZ

Recommended Posts

Hi

I have been playing on the same server for 30 hours straight now and haven't found any vehicle, i found 2 atvs last week but they either flipped or glitched into the floor and killed me so i would also like to see that get fixed cause it took me some time to fix them and then to see that i will loose them or they will kill me.

I would like to see at 50+ vehicles in the server and 2-3 in small towns and 3-5 in big ones.

And helicopters, please put atleast 5 in the server so there is some action, im getting pretty bored in the servers, only action is when hackers join and mess every thing up.

Logan.

EDIT***

But there should atleast be 10-20 more vehicles than there is know and i also have problems with the boats that spawn on the coast and take quote a while to get out and then once you get out you notice that the fishing boat only goes 12mph and you could of ran there already? but this is my opinion. :\

Edited by Braaienator
  • Like 1

Share this post


Link to post
Share on other sites

50 + vehicles on one server! Are you kidding me. That's at least one per person on most servers, it's not wacky races. The thing that makes them so fun at the moment is that they're rare and hard to maintain. If I could find one with minimal effort then that would remove most of the fun for me. As it is, when I find a vehicle, it's an exciting moment. Then I have to think carefully about where I'm going to keep it so that I don't lose it.

I like it how it is.

Edited by Fraggle

Share this post


Link to post
Share on other sites

They should make vehicles very common ( Realistic ) But make fuel very rare , that would balance things out.

Share this post


Link to post
Share on other sites

Sorry but 50+ vehicles would be ridiculous. Unless you are looking for a demolition derby simulator? Get used to walking around a very large map or find out where the groups on your server are stashing all the vehicles. Finding them is not nearly as difficult as holding on to them.

  • Like 1

Share this post


Link to post
Share on other sites

Ok 50+ seems a bit harsh but if a vehicle gets destroyed doesn't it only spawn a week later? so the first day or two would be hectic but that's it.

Share this post


Link to post
Share on other sites

It would be fine if they weren't all in the corners on the map

They're not. I have a massive blue truck stashed stashed in the forest near Zub castle. I found it near the NWAF. Last week, I had a UAZ hidden in plain site parked behind a house near a small village in the east for 6 nights. It eventually got found and so will my lorry at some point. I also managed to steal a pick-up truck from outside a church while the owner was looting the village. I play on a busy server too. There's many vehicles I've yet to find but it's only a matter of time until I find the secret stashes. Day Z is a game of patience, not short thrills.

Share this post


Link to post
Share on other sites

Ok 50+ seems a bit harsh but if a vehicle gets destroyed doesn't it only spawn a week later? so the first day or two would be hectic but that's it.

I think they respawn when the server is restarted. That's at least once a day on most servers, and once every four hours on some.

I played for a couple of weeks at least until I even saw a vehicle. Now I seem to have found the knack for discovering them. It's because they are so rare that when you eventually find one you'll wet yourself with excitement. The best way to find a vehicle is not to look for the spawn point but to start looking for other players camps.

I've yet to see a helicopter on my server, but I know there's one out there somewhere. I've already filled a tent with all the parts I need to fix one up when I do find it. It's things like that which keep me playing. If you want a quick fix there's hundreds of other mods for Arma where you can hop in a vehicle straight away. I promise you it's no where near as exciting as finding one in DayZ.

Share this post


Link to post
Share on other sites

I agree COMPLETELY. We need more vehicles, period. As of right now it is basically impossible to find vehicles due to the fact that their spawn points are fixed, and very limited. Due to the nature of this game being persistent, vehicles are constantly dominated by other players (especially clans), thus preventing them from re-spawning. Additionally, with the scarcity of vehicles as they are, looking for player hidden vehicles is hopeless.

The issue with the scarcity of vehicles is that running everywhere on foot is not economical, and more importantly, it is NOT fun. I like the realism of this game - I really do - but the only time I've ever actually had fun have been the two occasions I was able to get a running vehicle, and on one of those occasions, I only had the vehicle because we encountered a hacker who happened to be non-hostile and left his hacked motorcycle. The fact of the matter is that vehicles encourage people to group together, and moves gameplay along more quickly.

- Vehicles should not have fixed spawn points. Nothing else in this game has a fixed spawn. The only comparable items are medical supplies in the hospitals, which are logical, and are still subject to random generation. I know it is possible to spawn vehicles in at least a semi-randomized manner consistent with things like gear and helicopter crash sites.

- Vehicles must be more highly populated. If I were to walk outside my house right now, I would have my pick of literally thousands of vehicles, within a 5 mile radius. Now I'm not saying the game should have thousands of vehicles, but come on. There have to be more than, what, 25 vehicles in 225 sq km of landmass.

- Vehicles should have more limited storage. Being able to store 10 rifles plus ammo plus 40 other items plus 2 backpacks on an atv is just not realistic. Vehicles should not serve as storage units, unless they actually are the size of a storage unit, like a truck or a bus.

I like that vehicles spawn in disrepair - it is actually why they should be more common. By keeping the spawn rate of repair parts the same as it is now, or even making them more rare, and increasing the number of vehicles, parts and gas will become a commodity, much the way medical supplies, food, weapons, and ammo are now - but with a difference. A single player can easily carry enough food, medicine, and firepower to take care of themselves quite well. However, a single player cannot easily carry all of the parts necessary to repair and maintain a vehicle. With a vehicle in reach, a few people running into each other in Cherno can suddenly become mutual beneficiaries. I know this is true because I've been witness to it. Also, with vehicles more common, exploring and looting will be a more viable option than simply killing players and farming bodies for equipment.

Right now, it is easier to find an ak-74 than it is to find a car. It's not realistic, and it too heavily biases PvP style gameplay. Don't get me wrong, PvP is good - It's what makes the game tense. But without some balance of trust and doubt, there is no tension. Kill on site is the standard modus operandi, which means that I know exactly what to expect from any player I encounter. Expected behavior does not equal tension. I really want to see some of these more brave overhauls of the game. It's in ALPHA for crying out loud! Let's SEE what happens when there are 50+ vehicles on the map. It can always be changed in another update.

  • Like 1

Share this post


Link to post
Share on other sites

I don't feel that increasing the number of vehicles would be of much help, unless the variety was also increased. I wouldn't mind having a Mi-8 HIP as a transport helicopter, or maybe a couple SUV type vehicles.

  • Like 1

Share this post


Link to post
Share on other sites

I personally find the current number of repairable vehicles fitting because if you look around there's a good 100:1 ratio going on for destroyed vs fixable that being very realistic for a post apoc survival setting then you add in the need for fuel. Currently on my server if you count the total of vehicles the server does have 50 vehicles 8 of them being bicycles that's being based on the active vehicle codes during peak hours

Share this post


Link to post
Share on other sites

I don't feel that increasing the number of vehicles would be of much help, unless the variety was also increased. I wouldn't mind having a Mi-8 HIP as a transport helicopter, or maybe a couple SUV type vehicles.

I'd like to see the "littlebird" introduced as a heli.

Share this post


Link to post
Share on other sites

I agree with more vehicles if it's going to be on a larger map. vehicles are pretty easy to find if you know where to look for them. pro-tip check the west border and the north border!

Share this post


Link to post
Share on other sites

A pimpmobile would be nice :D

Surviving in style.

Edited by Choice777

Share this post


Link to post
Share on other sites

No no no no.

The increased number of vehicles would make this game easier and less thrilling. This is DayZ and you have to survive, this is not Need for Speed.

I would remove even helicopters, because they don't have sense: a survivor that finds a helicopter would escape from the island.

No offence, but everytime I read these kind of posts, they make me think that the main problem is that this mod attracted too much casual gamers.

Share this post


Link to post
Share on other sites

No no no no.

The increased number of vehicles would make this game easier and less thrilling. This is DayZ and you have to survive, this is not Need for Speed.

I would remove even helicopters, because they don't have sense: a survivor that finds a helicopter would escape from the island.

No offence, but everytime I read these kind of posts, they make me think that the main problem is that this mod attracted too much casual gamers.

How would more vehicles make the game LESS thrilling? Think about it.

a: On a vehicle, you are far more likely to be detected and attacked by other players. Vehicles turn your group into a target, so having more of them would only increase the likelihood of PvP, increasing both positive and negative player interaction, which in my opinion, is a good thing.

b: Having a vehicle STILL means that you must maintain it. This means that you have to regularly find gasoline, spare tires, engine parts, ect.

Just because we want a little bit of excitement out of the game doesn't make us "Casual gamers." Remember, this is still Arma. There's absolutely nothing casual about this game. It's buggy, unstable, clunky, and requires at least a very decent PC at minimum. If you want to walk for hours on end watching trees go by, be my guest - but it's still a GAME, and an Alpha stage game at that.

And again, it is simply NOT authentic for vehicles to be so rare. There are more than a billion cars in the world right now, and I'm supposed to believe that in the apocalypse, with 90% of the human population destroyed, that there would be absolutely no vehicles around?

Not to mention this TREMENDOUS hoarding issue, which again, is simply NOT authentic. "Oh look I stored my car outside the playable area of the world and logged off to take a break from surviving." You want to talk about casual gamers? THAT is the kind of shit casual gamers do. A real hardcore gamer knows that once they log out, their property in this game world is subject to it, and they have to accept those consequences. But what we have here is a concentration of game assets by particular players which in turn degrades the game experience for everyone else. I shouldn't be penalized just because I have a job and a life and I can't sit and play a video game for 8 hours straight.

The point isn't to make the game easier; it's a unique opportunity to make the game more accessible and more realistic at the same time.

I do agree with you about helicopters though. I'm pretty sure most average civilians wouldn't know the first goddamn thing about fixing - or flying - a helicopter.

Edited by Metal_Mavrik

Share this post


Link to post
Share on other sites

My take on this is that vehicles should be alot more common. In a zombie apocolypse 99% of all people wouldn't suddenly start crashing their vehicles. To balance things out the ability to drive a vehicle should be way harder to gain. Either by making the toolbox, fuel or car parts very rare. This would prevent hoarding of vehicles as the vehicles itself wouldn't be that rare, but the ability to drive them would.

It could even be the ability to fix a car (not everyone knows how do that) that would be bound to the character.

So in one move you could do two things: make the game more realistic and fix vehicle hoarding.

Share this post


Link to post
Share on other sites

Absolutely not.

Vehicles are amazing precisely because they're rare.

Even a 25% increase would turn them from a rare and precious find to an every day occurrence and people would be tearing around like some kind of GTA knock-off.

Keep vehicles rare. The first time you hear that engine sound and pull out on to the road will be so much sweeter if you have to work for it and don't just have a truck put under your Christmas tree by rocket and co.

Share this post


Link to post
Share on other sites

I think the rarity of vehicles is great as it is right now. once this game becomes a stand alone game I believe a vehicle will be easier to hold onto, as far as hopefully not having to save it all the time and also not having to worry about taking the server admins vehicle and having him rage and restart the server or something to get it back. I believe that holding onto a vehicle should be easier, of course a player could steal it at anytime, but I dont want to have to worry about my stuff getting lost if I didnt save it before a server restart.

Share this post


Link to post
Share on other sites

How would more vehicles make the game LESS thrilling? Think about it.

a: On a vehicle, you are far more likely to be detected and attacked by other players. Vehicles turn your group into a target, so having more of them would only increase the likelihood of PvP, increasing both positive and negative player interaction, which in my opinion, is a good thing.

b: Having a vehicle STILL means that you must maintain it. This means that you have to regularly find gasoline, spare tires, engine parts, ect.

Just because we want a little bit of excitement out of the game doesn't make us "Casual gamers." Remember, this is still Arma. There's absolutely nothing casual about this game. It's buggy, unstable, clunky, and requires at least a very decent PC at minimum. If you want to walk for hours on end watching trees go by, be my guest - but it's still a GAME, and an Alpha stage game at that.

And again, it is simply NOT authentic for vehicles to be so rare. There are more than a billion cars in the world right now, and I'm supposed to believe that in the apocalypse, with 90% of the human population destroyed, that there would be absolutely no vehicles around?

Not to mention this TREMENDOUS hoarding issue, which again, is simply NOT authentic. "Oh look I stored my car outside the playable area of the world and logged off to take a break from surviving." You want to talk about casual gamers? THAT is the kind of shit casual gamers do. A real hardcore gamer knows that once they log out, their property in this game world is subject to it, and they have to accept those consequences. But what we have here is a concentration of game assets by particular players which in turn degrades the game experience for everyone else. I shouldn't be penalized just because I have a job and a life and I can't sit and play a video game for 8 hours straight.

The point isn't to make the game easier; it's a unique opportunity to make the game more accessible and more realistic at the same time.

I do agree with you about helicopters though. I'm pretty sure most average civilians wouldn't know the first goddamn thing about fixing - or flying - a helicopter.

Still I don't see a valid reason to increase the number of vehicles.

Maybe a bit but not too much, otherwise the sense of desperation would decrease. Whenever I see a car or a truck, I should feel surprised, relieved and lucky because of the survival nature of the game. If the number of vehicles increase, these feelings won't be anymore (and in a game like this would be a big loss).

Also, the game would be plenty of players who use vehicles to run over zombies (like Carmageddon) and this is not good.

And again, in movies and videogames about post-apocalyptic worlds there are not so much vehicles, especially when we are in a 225 km2 open world state only.

Seriously, if the developers implement all the suggestion given by casual gamers, this game would turn into a mix of GTA and COD Black Ops and would lose its meaning.

It takes years to make a masterpiece, but it takes a second to destroy it.

Edited by Lillo

Share this post


Link to post
Share on other sites

Id rather know the vehicles are there, but are rare. Even if I was never able to find a vehicle (I haven't yet) id rather look for one and never find one, over finding one in 5 mins.

Now if we were able to in vehicles to play our own mp3's, that would be awesome. Have some mp3's in x directory on your computer, mouse wheel down and 'turn on radio' and you and your friends can jam to music in the car. How awesome would it be going through the forest and a car drives by and you hear rap music coming out. You'd think drive by and hit the deck.

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×