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Let's see, off the cuff:

-Separate hives. not a big deal, just more expensive to run.

-'Upping the difficulty' whatever that means, now they've got to spend the time balancing for PvE and PvP both. This is exactly what I'm talking about. What they could've done once, they've got to do twice now. It's practically designing two separate games.

-Mechanics that go along with PvE, stuff like not being able to loot other peoples' kills, the ability to trade with people without having to worry about somebody else stealing what you've put down, things of that nature that don't apply in a PvP situation because you can effectively deal with thieves yourself.

-More stuff to do in the world, because I don't care what you guys that are arguing for it say, after most people have geared themselves up fully within a week, they're going to get bored and want the game to supply them with something to do.

Gotta disagree here. I'm not pro/anti PvE servers as long as they don't allow easy farming for server hoppers. BUT - those PvE mechanics, like the loot protection from thieves - should not be included. It woudn't happen in reality. PvEers want a PvE experience with no way to protect their shit? They can get a PvE experience with no way to protect their shit. The point we start artificially protecting loot spawns and god knows what else just because someone got there first is a terrible, terrible day for this mod. So, as I've said before, I don't think ANY mechnics should be added for pve other than FF off. I think players will quickly see the bonus to PvP this way too.

And then the "gotta include more stuff to do" argument kind of fails, because that content could also be used in the main game, and that's a good thing.

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Gotta disagree here. I'm not pro/anti PvE servers as long as they don't allow easy farming for server hoppers. BUT - those PvE mechanics, like the loot protection from thieves - should not be included. It woudn't happen in reality. PvEers want a PvE experience with no way to protect their shit? They can get a PvE experience with no way to protect their shit. The point we start artificially protecting loot spawns and god knows what else just because someone got there first is a terrible, terrible day for this mod. So, as I've said before, I don't think ANY mechnics should be added for pve other than FF off. I think players will quickly see the bonus to PvP this way too.

Sure, but people aren't going to want it implemented that way. When they want PvE, what they're actually asking for is what I described above.

Honestly, if it was just a flag they could set, and the dev team replied to every whine about PvE needing something specific to them with a form letter that basically said, 'We do not care. This option was only added to shut you people up, we are not going to change anything specifically for you, ever.' I would be quite ok with it. That has never happened in the history of gaming, unfortunately.

And then the "gotta include more stuff to do" argument kind of fails, because that content could also be used in the main game, and that's a good thing.

Sure, but it's going to need to be balanced for each side individually because of the different operating environment between the two servers. Something that's challenging for 40 people banded together to fight the forces of AI on a server is going to be impossible for 10 people who have to worry about the PvE content as well as the possible enemy players in the area. It splits the devs' attention, and PvE players are almost always the majority. Why would it be so bad for DayZ to actually produce a quality, 100% focused game instead of trying to be everything to everyone?

Edited by Wiley
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so really your saying, "just once i want to see a retail company develop a game, and purposely try to loss more money by appealing only to the smallest possible market as possible"..

As always... 'We have to give this game as broad of an appeal as possible. Quick, remove anything that makes it unique!'

This game, in buggy alpha, warts and all, had almost 175,000 people log into it in the last 24 hours. This is in spite of the hackers, the snipers, the leg breaking and geometry bugs...

frree MOD, totaly understand the dev. thinking like this, but when you switch to a retail product that some actual Game studio is fronting the costs for. sorry, just dont think that has a snowballs chance in hell of becoming what happens here..

BI took this on, cuz they opbviously see the potential for this game to be huge, not to risk hoping it sells a few thousand copies to the ultra hardcore PVP crowd

Maybe, but dammit, I want to believe. I also think there might be a decent sized market made up of people who are sick of item accumulation MMO games, where nothing bad ever happens to your character. I think there might be a viable player base that actually want a game where there is something more at stake than a pittance of in game money to repair your gear when you die. 175,000 people in the last 24 hours... I don't think it's as small of a market as you think.

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Honestly, if it was just a flag they could set, and the dev team replied to every whine about PvE needing something specific to them with a form letter that basically said, 'We do not care. This option was only added to shut you people up, we are not going to change anything specifically for you, ever.' I would be quite ok with it. That has never happened in the history of gaming, unfortunately.

I really want to claim CCP do this for EVE online.... But it would be a lie. It's true, even with a game such as EVE, where non-consensual* PvP is the norm, the PvEers are pretty heavily catered for**. So yeah, I've nothing to add really, I think we practically have the same point of view. A standardised letter for all PvE players would be great though. Perhaps something like...

"Hi there PvEer! Sorry to hear you aren't enjoying the game how you like to play it. By simply switching to a PvP server you'll have instant access to many great features such as:

- Personal gear and loot protection schemes! Want to protect your precious loot from being stolen by thieving players? Now you can use that gun in your hands to stop that thief in his tracks! Stop him dead!

- Player run courier system! Feeling hungry or thirsty? Running low on ammo for your guns? On our PvP servers, all players are meatsack-ammo-bins for your personal benefit! This service is constantly live, and constantly dynamic! To enable this service, simply approach a player with your gun drawn, and then pull the trigger. This converts that player from his mobile transport state, to his prone 'lootable' state. Keep pulling that trigger until flies erupt from his body, and you've got yourself a brand new lootsack at your feet. Happy looting! CAUTION: Becoming a meatsack-ammo-bin is a non-optional prerequisite of joining a PvP server. Better be on your toes!

- Fair loot redistribution service! No longer will you have to worry about being killed by Zombies, only to have some other non-deserving nearby player come along and loot your stuff before you can reclaim it. In PvP servers, you'll get killed by other players! Now you needn't worry about that dastardly non-deserving player nicking your loot on the sly; players will kill him too! When the carnage is over, the victorious player will grab the worthwhile scraps from your shattered remains, before running into the woods and eating your beans. Fair gains for fair rewards, better luck next time!

We hope to see you make use of these features, on a PvP server near you!

Love,

The DayZ Team"

(I am of course, in no way affiliated to the DayZ dev team, BUT IF I WAS...)

*While people see it as non-consensual, it's actually consensual from the moment they hit the undock button...

** Cue a carebear to come and tell me how CCP does nothing to protect his Hulk from suicide ganks..

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I'm not against it, there is no reason other people can't enjoy the game their own way. Since it is player owned servers, pvp should be a choice. On by default, but by clicking it off zombies become a lot harder. This would encourage pve play servers and allow players who want to play that, to do so.

There is absolutely no reason why both pve and pvp players can't enjoy the game.

I'll agree when zombies hit for 37k blood, and can kill you from 800 meters by flailing their arms.

Until then, PvP is a major part of the game psychologically. Taking it out is like removing aliens from Halo.

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Two things- Warped Jack, you can have my beans any time, beautiful form letter.

Second, @Zeromentor- That sig quote may be the single greatest thing I've ever seen a game developer say. I haven't had the inclination to look up the interviews, but that just makes me feel warm and fuzzy all over. I hope he is able to see that kind of mentality through to standalone.

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" "just once i want to see a retail company develop a game, and purposely try to loss more money by appealing only to the smallest possible market as possible"

Luckily DayZ is proving there is a huge market for a game that doesn't pander to the players

You seem pretty fixated on this money thing. Maybe you need to consider there is more to it than that. Im a games developer and the position Rocket is in is a dream come true, the chance to make something you truly believe in and not be hogtied by publishers is the Holy Grail.

But if they are totally motivated only by greed as you seem to think:

Even the free mod has netted them more sales than most small Studios dream of on a game that was at the end of it's lifecycle

They can afford to experiment. Even if the vocal pve minority all rage quit they are still looking at retail sales heading for £10 million ? even on a low price point - on top of what ? £15-20 million already?

Edited by Strategos

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Rocket has said that pvp is an important part of the game because it adds tension. There will be no pve servers. (thank god)

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