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Bladez 0f Fury

Stand Alone Ideas

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1) Multiple Characters!

Sometimes I get on with my group of friends and we are all up north. They all Log off so I log off as well even though I don't want to stop playing (I log off so I can stay with them when I'm logged back in it doesn't take hours of us looking for each other) So multiple characters (3 max? 2 Max?) Would be a great Idea that way I have one character that I can "F*ck around on" and another character for group surviving!

2) I know this one won't be all that popular but Currency and a Shop.

There would be an NPC in every major hot spot city that you can sell your unwanted items too. You can in turn get a Currency (bottle caps or some other type) that takes up 2 slots but is stackable up to 150 (This number is undetermined) The Currency would be used to buy weapons, ammo and food and other things that can sometimes be hard to find. This would obviously not be "easy" in any way.

Now some of you might think "Well I can go to an empty server and boost my way up." But that is not the case. A good way to prevent such a thing would be to make it so the loot of the NPC (By loot I mean what he has) is greater (better weapons and ammo) with the more people in the server. This way, loot MAY be better when more people are on but there is NO safe zone and it makes talking and trading with said NPC very interesting and VERY dangerous.

3) Single Player and an Armory.

Sometimes I just want to get on ArmA and go head to head with NPC's and Zombies. Maybe implement an Single player Sandbox that DOES NOT cross over to Multiplayer characters. Options for Singleplayer would be NPC hardness, NPC Fame (60% of NPC's are friendly, 40% evil. But you can change the percentage to what ever you want. However the more Friendly NPC's you kill the more the Evil % goes up. Heal an NPC and the Friendly % goes up. You can however NEVER get more Friendly NPC's than what was set. So lets take 40% are friendly. I kill some friendlies. Now the percent is down to 30%. I heal some it goes back up to 40%. Then I heal some more. It can never go up past 40%.) NPC shops (How good of loot there is and the Percentage of getting each item (Quick and Custom options)

Now onto the Armory. Haven't you ever wanted to just sit back and try out the different guns of DayZ to find out WHICH gun is the gun you are good with? I have. In ArmA 2 there was and is an Armory in the main menu, where you can try out different guns. I think this should be implemented into the standalone to where there are zombies and NPC's that you can shoot at to see the effectiveness.

4) Guns!

More more more more guns! Just put every gun in the game in to DayZ. It will make guns more challenging as you can only take so many types of Ammo. And then guns like the VSS would be great because it would be so hard to find VSS ammo that it would almost be a one time gun. You find it you use it, you dump it! Please just put every gun in ArmA2 into this game as well as possibly some of the guns from the 1944 mod aswell?

Just a couple ideas.

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Im with you on everything except the currency/shop. This is far too Free-2-play for me. There could be system enforced trading systems built into the game somehow though.

I especially agree about the guns. Even if many of the guns are quite similar in use there should be a massive variety just to make looting more fun and random. Im sick of seeing the same loot (coke, pepsi, AK, Winchester, Shotgun Shells, Markorov mags etc. )

Edited by Box

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I think the shop thing could work. But no real world money should be allowed. What whould be awesome is that all players could start with a small amount of money and decide for themselves what startingitems they want for their cash. Maybe some people dont want a flashlight but more food instead. Or maybe someone wants to start with a handgun and no food or flashlight.

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1) Multiple Characters!

Sometimes I get on with my group of friends and we are all up north. They all Log off so I log off as well even though I don't want to stop playing (I log off so I can stay with them when I'm logged back in it doesn't take hours of us looking for each other) So multiple characters (3 max? 2 Max?) Would be a great Idea that way I have one character that I can "F*ck around on" and another character for group surviving!

You dont get the point of this mod. "THIS IS YOUR STORY" as ONE survivor. Not the story 1.1 for your first character, 1.2 for your second one, ... You can play on your own but you have to be aware of facing death and you then have to catch up with your friends again. Thats the life of some survivor.

2) I know this one won't be all that popular but Currency and a Shop.

There would be an NPC in every major hot spot city that you can sell your unwanted items too. You can in turn get a Currency (bottle caps or some other type) that takes up 2 slots but is stackable up to 150 (This number is undetermined) The Currency would be used to buy weapons, ammo and food and other things that can sometimes be hard to find. This would obviously not be "easy" in any way.

Now some of you might think "Well I can go to an empty server and boost my way up." But that is not the case. A good way to prevent such a thing would be to make it so the loot of the NPC (By loot I mean what he has) is greater (better weapons and ammo) with the more people in the server. This way, loot MAY be better when more people are on but there is NO safe zone and it makes talking and trading with said NPC very interesting and VERY dangerous.

This is even worse. Who the faq would care about money in a zombie apocalypse? SURELY NO NEED for any kind of shop/money.

3) Single Player and an Armory.

Sometimes I just want to get on ArmA and go head to head with NPC's and Zombies. Maybe implement an Single player Sandbox that DOES NOT cross over to Multiplayer characters. Options for Singleplayer would be NPC hardness, NPC Fame (60% of NPC's are friendly, 40% evil. But you can change the percentage to what ever you want. However the more Friendly NPC's you kill the more the Evil % goes up. Heal an NPC and the Friendly % goes up. You can however NEVER get more Friendly NPC's than what was set. So lets take 40% are friendly. I kill some friendlies. Now the percent is down to 30%. I heal some it goes back up to 40%. Then I heal some more. It can never go up past 40%.) NPC shops (How good of loot there is and the Percentage of getting each item (Quick and Custom options)

Interesting but i dont like it. its all about the multiplayer aspect. There are enough singleplayer zombie games.

Now onto the Armory. Haven't you ever wanted to just sit back and try out the different guns of DayZ to find out WHICH gun is the gun you are good with? I have. In ArmA 2 there was and is an Armory in the main menu, where you can try out different guns. I think this should be implemented into the standalone to where there are zombies and NPC's that you can shoot at to see the effectiveness.

NO. You wake up at the coast and face a zombie apocalypse. You want to get used to weapons? Find them, test them and decide which one you want to use.

4) Guns!

More more more more guns! Just put every gun in the game in to DayZ. It will make guns more challenging as you can only take so many types of Ammo. And then guns like the VSS would be great because it would be so hard to find VSS ammo that it would almost be a one time gun. You find it you use it, you dump it! Please just put every gun in ArmA2 into this game as well as possibly some of the guns from the 1944 mod aswell?

Adding new guns is a good idea. But not all of them and surely not more of these high end military shit weapons. We are not in a third world war.

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You dont get the point of this mod. "THIS IS YOUR STORY" as ONE survivor. Not the story 1.1 for your first character, 1.2 for your second one, ... You can play on your own but you have to be aware of facing death and you then have to catch up with your friends again. Thats the life of some survivor.

This is even worse. Who the faq would care about money in a zombie apocalypse? SURELY NO NEED for any kind of shop/money.

Interesting but i dont like it. its all about the multiplayer aspect. There are enough singleplayer zombie games.

Adding new guns is a good idea. But not all of them and surely not more of these high end military shit weapons. We are not in a third world war.

Again another character to screw around with. I mean no one is FORCING you to play two characters and if you want to play one that is YOUR choice. but SOME of us want more characters.

I would care about currency. Obviously the first start to civilization is having some form of trade. Again you don't have to use this part of the system if you don't want to. Its not forcing anything down your throat

No... Just stop. Now you are just being stupid. This ISN'T COD, Multiplayer IS NOT the only thing that matters. Its not like scripting a little Single Player version is going to make the MP any different.

As to everyone else, real world money would not be used in shop. Everything would have to be earned in game. As for the shop, why don't you like it Box. I know you said its too f2p, but you didn't really go into detail. I really love constructive criticism :3

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tldr anyway I just fucking hope he wont make some fucking bullshit DLC every month for 30e

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Again another character to screw around with. I mean no one is FORCING you to play two characters and if you want to play one that is YOUR choice. but SOME of us want more characters.

For the multiple characters thing, I'm not a huge fan of it. While I do admit it'd be nice to "screw around" and get used to the gameplay, the map, the habits of zombies.. but that should be limited to a single player style or tutorial, or maybe limit only one character per server. This prevents getting killed on your one character, then turning around with a second player and getting a revenge kill. Problem with that though, is that it puts an enormous strain on the HIVE, unless each individual server tracks that character instance on it's server. Issue THEN is that individual servers have access to character files and COULD (not guaranteed, but possibly) result in some abuse.

The point that Jacy made is valid: that YOU are trying to survive the apocalypse, and by surviving, you have to choose your actions carefully, and reap the consequences if things go south. Your (and many others') reasoning for wanting multiple characters is to team up with their friends and not risk losing their hard-earned gear to help a fresh-spawn. Why? My brother risked his NVGs and GPS for me when I first started playing with him; he ran all the way down from his comfortable roost in the north to rescue me from Elektro. I did the same for my friend when he started playing, and we've continued to do it for our other friends as they spawn in fresh, be it new additions or unfortunate deaths. It's actually a really great way to simulate your own morality: would you risk your life to help your friend in the event of an apocalypse?

I would care about currency. Obviously the first start to civilization is having some form of trade.

I like the idea of a system of trade, but it has to be a completely player-driven barter system: No arbitrary values set to items, no form of currency. In the zombie apocalypse setting, no one's gonna sell their ammo or food to someone, just as no one's gonna buy those items either. If I need food but have plenty of ammunition, i'll trade bullets for beans, and vice-versa. Adding NPCs and "safe zones" and all that other garbage other people have been suggesting would be stepping away from what Rocket wants this game to be.

Biggest issue right now for implementing some sort of barter interaction would be Real Virtuality 3's limitations as a game engine. The sooner Rocket moves away from RV3 and RV4, and ultimately BIS and their intellectual property, the sooner he'll have a genre-defining release, and we'll have access to it.

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For the multiple characters thing, I'm not a huge fan of it. While I do admit it'd be nice to "screw around" and get used to the gameplay, the map, the habits of zombies.. but that should be limited to a single player style or tutorial, or maybe limit only one character per server. This prevents getting killed on your one character, then turning around with a second player and getting a revenge kill. Problem with that though, is that it puts an enormous strain on the HIVE, unless each individual server tracks that character instance on it's server. Issue THEN is that individual servers have access to character files and COULD (not guaranteed, but possibly) result in some abuse.

The point that Jacy made is valid: that YOU are trying to survive the apocalypse, and by surviving, you have to choose your actions carefully, and reap the consequences if things go south. Your (and many others') reasoning for wanting multiple characters is to team up with their friends and not risk losing their hard-earned gear to help a fresh-spawn. Why? My brother risked his NVGs and GPS for me when I first started playing with him; he ran all the way down from his comfortable roost in the north to rescue me from Elektro. I did the same for my friend when he started playing, and we've continued to do it for our other friends as they spawn in fresh, be it new additions or unfortunate deaths. It's actually a really great way to simulate your own morality: would you risk your life to help your friend in the event of an apocalypse?

I like the idea of a system of trade, but it has to be a completely player-driven barter system: No arbitrary values set to items, no form of currency. In the zombie apocalypse setting, no one's gonna sell their ammo or food to someone, just as no one's gonna buy those items either. If I need food but have plenty of ammunition, i'll trade bullets for beans, and vice-versa. Adding NPCs and "safe zones" and all that other garbage other people have been suggesting would be stepping away from what Rocket wants this game to be.

Biggest issue right now for implementing some sort of barter interaction would be Real Virtuality 3's limitations as a game engine. The sooner Rocket moves away from RV3 and RV4, and ultimately BIS and their intellectual property, the sooner he'll have a genre-defining release, and we'll have access to it.

I totally see what you are getting at on the Character. Personally I wouldn't use my second character for helping out noobies. I would use my main. But sometimes I want to just take a character and run into electro and take out as many people as I can with a pistol and just die. You know?

As for the trade and barter. There would be NO safe zones. I specifically said this in the OP, because that would ruin the game. yes I would trade bullets and beans and even guns. Money/Currency just an easier way to keep track of that (money) as that is what money is after all. Its just a place holder for something else. Things like scrap metal and stuff wouldn't be worth anything.

A way the shop could work would be something like this.

AK mag.

Trade value. 1Akmag = 1STANAG or 4 cans of food... Etc.

Currency Value 1AKmag to buy = 50 Currency. 1AK mag to sell = 20.

^

With such a system, Selling the Items off to make room makes it so you DON'T get as much bang for your buck, but if you truly don't need it, after a while you can have something worth getting.

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I'm giving you NO NO NO NO

sorry I'd post a constructive criticism but all these points have been argued to death many times already.

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