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scaramoosh

Player bounties?

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Bandits right now have it easy, there is no down side to being one but you instead have all the up sides which means everyone kills on sight now. With player bounties though would mean you'd have to think twice about killing everyone you see, the more murders you have means the more chance you'll have a bounty on you. Just make it something like you have to be killed by that player to put a bounty on them, you cannot just place bounties left, right and center.

To do so you'll have to loot posters which let you select a players name and reward of your choice. So this will become an ideal way to get guarantied rare loot and a well deserved way. This instantly makes them a bandit so they know they're being hunted but also you know they have a bounty on them. If you accept the bounty then you see their last seen location on the map to any survivor who see's them, but it doesn't update their position until someone see's them next, so it doesn't auto track. Once you've killed them, you loot their head and take it back to a poster to which every poster for that person is removed for the person who placed the bounty in the first place. Just have the down side for placing a bounty is you need to place posters manually around the world and when carrying them you cannot carry anything else in your back pack.

I'd really love a system like this so we can take it to the bandits!

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It actually sounds pretty good but its quite a big implementation. It might get added into the stand alone DayZ thats just been announced but for the mod it'll probably not be added. But none the less brilliant idea.

CRUSADER

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