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Sykik

Stop Server Farming - Jumping between servers to quickly loot up

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Hi,

Some players find a location where loot spawns and simply disconnect and reconnect different servers, eventually getting good loot.

I have a simple fix, delete all loot within a small radius of spawn point. This stops this exploit.

Just a thought,

Sykik

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Loot already deletes in a small radius of spawn point... people just run 300 meters out of balota to hop.

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I can't imagine a possible fix to this. Maybe a client loot load time, but besides that would not even work. Individual servers can't monitor people if they change servers so I guess we are stuck tell a genius solution is made. It does get irritating finding people with loads of stuff knowing they just glitched for it.

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Guest

TBH not much big of an issue, they are just wasting their time and are going to end up dying anyway, giving out the loot to some bandit.

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Takes too long anyway, let them do it, in the end They are the losers

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I must admit I did it once. Because I've been trying to find a daylight server and jumped into a few night times, because there was no info on in-game time displayed on the server list (that would come in handy).

And since I was in a barn I did checked every place. Didn't find much and was killed by zeds later anyway, so...

Nah, leave server farmers to their fates. An extra can of beans doesn't give you a winning edge. Your brain does.

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A possible solution…

If you char is in a server you can't change server until 10 minute, if u change server the system recognized u have changed, and your character will die.

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A possible solution…

If you char is in a server you can't change server until 10 minute' date=' if u change server the system recognized u have changed, and your character will die.

[/quote']

What if the server crashes, lags to mad or I simply joined the wrong server?

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What if the server crashes' date=' lags to mad or I simply joined the wrong server?

[/quote']

Wait until the central server countdown of ten min is not ended, and you can change server.

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What if the server crashes' date=' lags to mad or I simply joined the wrong server?

[/quote']

Wait until the central server countdown of ten min is not ended, and you can change server.

So if I joined a server, for a few seconds, then my game might crash. Or perhaps even the server I have to wait a further ten minutes to join another server? That's bad policy and will drive people away quickly.

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So if I joined a server' date=' for a few seconds, then my game might crash. Or perhaps even the server I have to wait a further ten minutes to join another server? That's bad policy and will drive people away quickly.

[/quote']

Maybe, but everyone knows that the game is worth the wait, and between a game and the other, a little break never hurts :D

I say 10 min for example, it could be 5 minutes or less

or…

the countdown can be for looting, if u change server you can't loot until

some time?

anyway, mine is only a hypothesis, a starting point for thinking. :)

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Sounds bad. What if your buddys wanna play with you and some cant connect because "waiting for server response/character to create"? Ofc you server hop to be able to play with your buddys, but no, theres a 10 min limit. Thats no good. Too many downsides to add that limit just because some noob is hunting for cans of beans in a barn.

And people farming the airfields? Sure, the dude got a nice weapon and 2 mags. Still takes a cheap lee enfield and one bullet to end his life. I shot a dude on a roof about 270m away with the lee enfield. One shot one kill is all you need to end the farmers.

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And people farming the airfields? Sure' date=' the dude got a nice weapon and 2 mags. Still takes a cheap lee enfield and one bullet to end his life. I shot a dude on a roof about 270m away with the lee enfield. One shot one kill is all you need to end the farmers.

[/quote']

As I said before

or…

the countdown can be for looting' date=' if u change server you can't loot until

some time? 5min or more

[/quote']

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