thecoolsideofthepillow 0 Posted August 7, 2012 This does not seem like a very complex modification, having played Chernarus Life and even the vanilla "When Diplomacy Fails" mission. It certainly has some nice features, like the hunger/temp/thirst/health icons on the side bar (in Life, you have to open a menu) and it sounds pretty awesome when you hear about it; survival in a large, open world where you can do almost anything against zombies? Yeah.But the zombies are the worst part of the game, next to the horrible people that play it (but I will save that for another topic). First of all is what seems to trigger them to aggro. I could be crawling on my belly hundreds of meters away behind a fence and all of a sudden, 13 flesh eaters are bearing down on me like bats after a mosquito. I could run... Boring as that is; they run at the same exact speed as a player, so if I am in a full sprint, I will keep them at a safe distance, and then increase that gap by putting obstacles between us...Or I could if zombies didn't just warp through solid matter. There are an abundance of resources to build fortifications; all of which are completely useless against the zombie AI. I don't see how it's hard to make the AI not phase through barriers like this; the basic Warfare mission (no modification needed) does this perfectly fine with the barriers you can place from the HQ/Repair Trucks. All these barriers do is give players a way to grief. Countless times have I joined a server only to be trapped in a spawn because it was surrounded by impassable barriers some jackass laid down. Share this post Link to post Share on other sites
daspope 146 Posted August 7, 2012 I've never been trapped in barriers at a spawn... Share this post Link to post Share on other sites