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thecoolsideofthepillow

Zombies are really ghosts.

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This does not seem like a very complex modification, having played Chernarus Life and even the vanilla "When Diplomacy Fails" mission. It certainly has some nice features, like the hunger/temp/thirst/health icons on the side bar (in Life, you have to open a menu) and it sounds pretty awesome when you hear about it; survival in a large, open world where you can do almost anything against zombies? Yeah.

But the zombies are the worst part of the game, next to the horrible people that play it (but I will save that for another topic). First of all is what seems to trigger them to aggro. I could be crawling on my belly hundreds of meters away behind a fence and all of a sudden, 13 flesh eaters are bearing down on me like bats after a mosquito. I could run... Boring as that is; they run at the same exact speed as a player, so if I am in a full sprint, I will keep them at a safe distance, and then increase that gap by putting obstacles between us...

Or I could if zombies didn't just warp through solid matter. There are an abundance of resources to build fortifications; all of which are completely useless against the zombie AI. I don't see how it's hard to make the AI not phase through barriers like this; the basic Warfare mission (no modification needed) does this perfectly fine with the barriers you can place from the HQ/Repair Trucks. All these barriers do is give players a way to grief. Countless times have I joined a server only to be trapped in a spawn because it was surrounded by impassable barriers some jackass laid down.

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I've never been trapped in barriers at a spawn...

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