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fish911503

Greatest RTS Story Ever Told

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Apologies If I'm regurgitating said Ideas....:)

Underground fort building is a great idea and Evil Genius was a great game. I also loved Sim City

and Age Of Empires too. My suggestion is to combine all these elements into DayZ and create the

most fucking awesome online, persistent, First person, team based RTS\FPS ever. Possibly the first

of its kind.

Here's my thoughts on some details.

So you start playing DayZ. You run around collect some gear, "survive", shoot some shit...then what?

You join up with or form a group, run around collect gear shoot shit...then what?

Well hopefully (soon) you build an underground base with security systems and agriculture systems.

You defend it, collect gear, shoot shit, attack other guys fort....then what?

I feel DayZ could be turned into absolutely the coolest fucking game ever made by taking this

fort building\resource management to the next level.

First Thing...A clan\friend\family system will need to be integrated into the game.

This data can be collected and used to implement the following sort of thing.

1. Put a structure or object into the world that when captured (and while held) grants advanced

fort\city\resource management mechanics to the clan controlling it. Like a giant, persistent game of

Capture the flag.

a. The normal underground fort building mechanics would still be there for ALL players.

But to the clan holding the "flag" (maybe a government building or something like that)

To the clan holding the "flag" more advanced RTS City management option become

available.

Things like....smelting and forging (ammo & vehicle parts manufacturing),

infrastructure (power grid, and plumbing for clean water)

Advanced agriculture options.

Advanced skins and vehicles (police and emergency services)

The possibilities are great. Take the bits that can fit into this context

From games like Sim City, Age Of Empires, or any other cool RTS games.

b. The World Is Theirs...If the clan is capable they are free to expand their area of

control as far as they can. Of course other players\clans are free to attack, resist

infiltrate, subvert or use any means to wrest control away and into their own clans hands.

Or Alliances can be made (and betrayed :) woohoo). So much possible fun.

c. Ruling clan or clans (maybe there's more than one "flag" to be captured) can still do what

They want. Terrorize with death squads, oppress and horde or...

Provide a "safe area" for social interactions and trading, medical services, ect...

I think this has lots of possibilities and will never get boring.

The ruling clan or clans are busy managing their power and fending off attackers.

While the rest of us can plan revolts, form alliances, and build secret underground

base camps from where we plan to overthrow of government.

Blood feuds will form, hatred and Jealousy's fester. Dynasty's may come to power.

Uprisings, rebellions, sabotage & espionage, betrayal..... All Out War!!!

Oh yeah, and lets not forget on top of it all Zombies & and infections that are an actual threat.

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Now I have a second suggestion which I'll mention but not go into details about in this thread.

It has to do with the morality\humanity mechanic. I know this is a hot topic but I feel

it's important to the game.

First of all, lets face it....this a game so death will never have any meaning. I'll just

go refill my coffee and start again. It doesn't matter.

But I think murdering SHOULD matter. Murder is a serious action and it has social and personal

consequences. I think it would be cool to somehow code this into the game. The "humanity"

mechanic. It COULD add a new level of authenticity and immersion.

While it maybe less labor intensive to implement, this is a much more complicated mechanic than

"Empire building" and it has been discussed ad nauseam. But it's something Rocket is trying

to Work out so I'll give my suggestion and try to keep it constructive.

I will write it and post it in a separate thread.

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If you like the Ruling Clans idea please respond, make improvements and bump this so it maybe gets

seen by someone who can try and make it happen :)

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I would like some sort or arma government mod, with or w/o zombies. Purty damn awesome, receive mai beenz good ser

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So sitting with this for awhile I realize a major flaw. What happens when the ruling clan is offline (most of the time).? I have some Ideas. Im gonna think about it before I post

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