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I would like to see some form of crafting implimented in the game and im sure people agree with me, basic things such as:

Using Wood and Engine Parts to make a crude hatchet with limited hits. If you spawned at a place like Kamenka this would be handy since respawning has been disabled.

Using Chemlights to tamper with the colors of Smoke Grenades? say you have a regular Smoke Grenade, craft it with a red Chemlight and obtain a red Smoke Grenade.

Using various scrap metal parts (Engine Parts, Fuel Tank etc) to make bullets but with a crutch such as less damage or more inaccuracy. Before people say this is ridiculous just before the first world war the British Expiditionary Corps when in France the more experienced soldiers would jam a penny into the cartridge of their Lee-Enfield to obtain a seventh shot. Look it up before you question it.

Using several bullets and Smoke Grenades to craft Frag Grenades.

These are just suggestions and im aware these mostly would not work but with limited items in the game its still a good feature to up the survival feel and add realism to the game.

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The best crafting idea I had so far is camo for parked vehicles. Something like 4 ghillie suits for a single camo for bike/moto/quad, then you can craft 2 smaller vehicle camo for 1 mid camo for cars/pickups and then 2 mid camos for a big one for trucks/bus.

Should be able to use it on parked vehicles and must been removed before using the vehicle again. This way people could have ""easier"" (a LOT of ghillies needed) way of hiding their vehicles in woods.

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ok, just spewing some thoughts, not sure if they are even a possibility but here it goes:

you could give everyone on the server the chance to collect some sort of resources to build a camp with some specialty buildings that require additional or harder to find resources. for example: wooden planks and bricks to make a building.

in order to make wooden planks, you would need a hatchet, saw.

for making bricks you would need a shovel to dig up clay and an oven to make those bricks etc.

Those tools would all need to be found in the open world and some of the resources could be relocated every few days - like today there is a clay pit on location x, the next day it is on another random location.

This would force players to venture into the world and always scout for those spots in order to maintain their buildings.

Buildings would also decay over time, so maintaining them is needed and you are forced to either stock some extra resources or go out regularly to collect more.

Specialty buildings could be: agriculture for food, tailor for specialty clothing (different cameo outfits for example, or different backpacks in different colors), armory for ammo and weapons (the rarer the weapon the more components or parts needed)

All the resources needed to run these buildings would come from the open world (agriculture would need seeds, plenty of water, fertilizer - all found in the open world and with different % spawns like fertilizer only to be found in farms with a 15% spawn chance...you get the picture)

the camp could be instanced, on a separate server, linked to your account id instead of your character, meaning if your character dies and you start a new one, you can still access your camp (as long as the maintenance was paid).

Camps could also be clan owned - with an access list based on account ids of the members of the clan.

Edited by Uzilara

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Crafting should be that Metro game style, I know it was not implemented, but everything, almost was crafted from nothing, even guns could be crafted

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