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Lillo

Introduce slumber...and many other ideas

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The problem with this idea is that it's extremely boring. You're asking for the game to force players to stop periodically and spend their time staring at a blank screen, likely in a risk free area.

The option to take a nap somewhere to increase health/stamina regeneration or something is more interesting, but forcing players to sleep is a poor suggestion, and ignores the fact that players should be sleeping when they're offline.

I'm with this guy... it sounds like a good idea on paper, but it'd be quite boring staring at a black screen for a few minutes.. I guess it could work though, cause you could go get a drink or something irl.. I foresee a lot of spilt drinks though, as if you hear gunshots you'll be sprinting back to your comp with a full drink! haha

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Thanks for replying.

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I think the only problem related to sleeping could be the black screen.

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I really like the idea of sharing maps, clans/groups could plan attacks much more accordingly, and not get mixed up on the way there and compromise the whole mission.

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Edited number 7)Misc

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Edited number 3) Specializations

Removed weapon skill system.

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Re: Everyone Who is Talking About Sleep Deprivation and Effects: Ghosts... ghosts... well... there's a problem there.... You know it's not real. Sometimes you do during hallucinations, but mostly you don't. Take for instance playing Amnesia. As I'm walking through this jail, I'm hearing screams, shuffles, and all sorts of noises. I don't know what's down the next corner. I don't know if it's real, or if it's fake. I don't know if my sanity is playing tricks on me. Then, I see a monster. I don't know if it's real, or fake. I keep running, and running, and hide. I see his face through the small bars at the top of the door. I get out and keep running, and running. I turn around, and there he is, standing at the end of the hall. I hide behind some boxes and hope he doesn't see me. He may not even be there. And then he disappears. Fool the player, and make it real.

Also, you over-eat when you're tired, and become dehydrated. You would only start falling asleep randomly if you went without 2 or 3 days sleep, but if you stayed still you might after just one night.

1. Slumber- Sleeping for 1-8 minutes makes slumber a joke, and a burden. It just wouldn't be worth it. Why not have players sleep while AFK? This basically makes it so you can't be playing all the time. Think about it: you're constantly on the move, and you would get tired. The game can handle remembering how long it has been between sessions, and edit the bar accordingly. Not only that, but when fatigued, hunger and thirst should decay faster, making sleeping a somewhat priority. Using sleeping bags to sleep is like using forest trees to chop wood (instead of all trees). Sleep on the ground if you have to, but risk sickness from cold and rain and not regaining as much slumber than sleeping in a bed.

2. Zombies- Honestly, zombies being fast is what makes them such a hazard. Making them harder to kill than now might work, as people will use more bullets on them if they're not careful, and just attract more.

3. Classes/Skills/Abilities- Nonononono. The way you are saying is not that great, and I'm sorry, but it isn't. Basically, how you make this is say like this: Fred and I have the same backpack. Fred is a mechanic class. I am a scavenger class. Because I am the scavenger class, I can magically cram more crap inside the same exact backpack as Fred, who has now been penalized in this factor for not being this class. Likewise, Fred can pull extra fuel out his rear to fill his jerry cans once a day.

That's the problem. When the realism comes into play, people don't want the CoD "No falling damage perk, just because". You need to make skills or abilities to make sense. For instance, a marathon runner or athlete would be better at running and vaulting, no? A policeman would have knowledge of small fire arms and a better than normal aim. A medic could do a successful blood transfusion without risk of infection. See what I'm saying?

I for one don't like that you can repair a helicopter, pilot it, fix a car, fire a gun "like a BAUWS" and run around all day, but having skills that don't make sense just ruins it for me. You need to have something that people can take advantage of, and will be happy with their choice.

4. Crafting- Using resources around you to create makeshift and not-so-great items that can be potentially dangerous to use. I sincerely like this idea, and have been waiting for it.

Oh, the day when I can take apart a washing machine to make something useful out of it. Give it to me.

5. Radio- Yeah, because voice chat just doesn't work right now. It really doesn't. Having radio is good, but I think that cable or internet might be fun. Now, depending where standalone is placed, and if there are TV and internet service providers, having internet and television would be a fun quirk. Now, pretty much all the internet sites would be down, so I guess for texting purposes if one doesn't have a radio and a microphone, and television, well.... rocket wants us to have houses where we can generate our own power. What says home better than a TV?

6. Maps- You want to give us sharpie pens to write on maps? That'd be great but a one time deal and should paint the map forever. I like the idea of using your finger.

7.

-ok

-read about what I said in regards to your "specializations". don't have them run more. have them run faster.

-rocket wants the players to make DayZ their game. He encourages them to make their own trades, groups, camps, and everything. I can't be sure but it sounds like you want some sort of trading screen. That just ruins it. There are already forum merchants. Try to find some and ask them about it.

-I saw some lightning in DayZ while driving just last night. I don't remember if it had a sound effect, but the bolt was magnificent.

-Gambling.... why not? There are lots of moments where my team and I just want to take a break. But due to having more fun we're kind of forced to... move on. Screw all the people who are like: "Meh, It's a zombie apocalypse, you don't have time to think about cardgames." You'll be thinking a lot. And sitting. And thinking. And then you'll realize, this is f****** pointless, and shoot yourself. If only someone near you could play the guitar.....

-I want trees to fall when I chop them down. And I want to be able to chop ALL the trees.

-More player characters? Like able to show a bigger name? Or you mean like NPCs? You know, some poor soul citizens living in the towns that still aren't infected yet. Or not so poor souls.... I mean bandits. Bandits. I knew you wouldn't get it, even with the sly smile, so there it is. Bandits. Computer bandits. Make them stupid though, because then it would be too unfair. Or just use really good code. IDK. DayZ is a farm for innovation. Go for it.

-Logically, no where is better than anywhere else. If only Chernarus is infected, there's probably a no-fly-zone around the whole continental borders near the island.

-I close doors all the time, yet zombies go right through them. I feel unjustified. I want those zombies to feel the cold sting of the door handle as they open it, and hear the long creak of the old battered wood. I want them to take the time, and live that door. Or just break it off. Anyway, what happens when you want to get out? Then you have to move it back, and that gets complicated. If you can make it work, awesome.

Other than that, combination locks on fences? Lockpicking?

Edited by OW22
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Thanks very much for replying.

Just to clarify:

1) The few minutes to recover slumber were just an idea. Maybe the developers could introduce slumber in a better way than mine, but I repeat it was a starting idea.

What is AFK? (Away From Keybord? Sorry for my ignorance).

I did not understand if for you sleeping bags are a good feature or a bad one (it is my fault, because my english is a bit rusty so I didn't understand well).

2) You're right, in fact I want the sprint of zombies slowed just A LITTLE BIT, not too much. Plus they should be harder to kill (more shots to kill one of them) and more harmful.

3) I don't want a COD perk system. Also I didn't mention about "scavenger" specialization or its advantages, but ONLY 2 specializations: medic and mechanic.

My basic idea of specializations is to differenciate players (not too much in the truth) especially from a physical performance point of view because we are not the same in the world: for example, I can't run forever (it is not realistic, sooner or later I have to stop), so athletic players can run faster and more than the "lazy" ones.

From an ability point of view I am agree with you, there should be a way to make skills or abilities to make sense. In fact I like very much your idea about medic (a medic can do a successful transfusion without risk of infections), this idea is far away better than mine. Instead I don't like the policeman idea, because cleverness in aiming should depend on the player himself.

Basicly I am agree in what you wrote, these ideas need some adjustments in a more realistic way.

4) Ok

5) Great. In that case TV and Internet could be nice, but they should be implemented smartly. It is always a zombie post-apocalyptic world.

6) Well yes, it should be something to show and tell your mates when, where, how to go/do. Of course without pencil, just a finger.

7)

- Yes.

- Same as above, even Usain Bolt has no infinite stamina.

- No, I don't want a trading screen. I wanted to say there is nothing to change (in my opinion). Developers can implement something new but smartly.

- Ok but lack sounds effect of thunderbolts.

- Gambling? It was not what I meant, but why not. It's ok for me too.

- Ok

- Again is my fault with my English. Maybe I did not express very well. For "more players character" I mean more variety of player models. Because it seems there are too many twins in the game. I would like to customize something of my player.

- Ok.

- Ok. You ask what happens when you want to get out? Well I think the player should be able to understand where and when to block some door or window.

Again, thank you very much for replying. I will edit my post as soon as possible.

Edited by Lillo

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Thanks very much for replying.

Just to clarify:

1) The few minutes to recover slumber were just an idea. Maybe the developers could introduce slumber in a better way than mine, but I repeat it was a starting idea.

What is AFK? (Away From Keybord? Sorry for my ignorance).

I did not understand if for you sleeping bags are a good feature or a bad one (it is my fault, because my english is a bit rusty so I didn't understand well).

2) You're right, in fact I want the sprint of zombies slowed just A LITTLE BIT, not too much. Plus they should be harder to kill (more shots to kill one of them) and more harmful.

3) I don't want a COD perk system. Also I didn't mention about "scavenger" specialization or its advantages, but ONLY 2 specializations: medic and mechanic.

My basic idea of specializations is to differenciate players (not too much in the truth) especially from a physical performance point of view because we are not the same in the world: for example, I can't run forever (it is not realistic, sooner or later I have to stop), so athletic players can run faster and more than the "lazy" ones.

From an ability point of view I am agree with you, there should be a way to make skills or abilities to make sense. In fact I like very much your idea about medic (a medic can do a successful transfusion without risk of infections), this idea is far away better than mine. Instead I don't like the policeman idea, because cleverness in aiming should depend on the player himself.

Basicly I am agree in what you wrote, these ideas need some adjustments in a more realistic way.

4) Ok

5) Great. In that case TV and Internet could be nice, but they should be implemented smartly. It is always a zombie post-apocalyptic world.

6) Well yes, it should be something to show and tell your mates when, where, how to go/do. Of course without pencil, just a finger.

7)

- Yes.

- Same as above, even Usain Bolt has no infinite stamina.

- No, I don't want a trading screen. I wanted to say there is nothing to change (in my opinion). Developers can implement something new but smartly.

- Ok but lack sounds effect of thunderbolts.

- Gambling? It was not what I meant, but why not. It's ok for me too.

- Ok

- Again is my fault with my English. Maybe I did not express very well. For "more players character" I mean more variety of player models. Because it seems there are too many twins in the game. I would like to customize something of my player.

- Ok.

- Ok. You ask what happens when you want to get out? Well I think the player should be able to understand where and when to block some door or window.

Again, thank you very much for replying. I will edit my post as soon as possible.

1- I thought sleeping bags were a good idea, but in the manner that if you don't have one, you can just sleep on the ground, or find a bed. Also, sleeping on the ground would be the worst way to sleep, and not recover much of the sleep bar. If there even is a sleep bar, I would actually suggest having a small blood regeneration during this time, as wounds do heal in real life. The ratio is one that I cannot figure out, since it would have to include just about every feature in game and player's lives outside of the game to be correct, but it is more realistic than wounds healing by pouring some pasta on them.

2- Zombies do die in one shot I- oh, wait, I had a M16 rifle.... Using the Makarov for a bit, I could see this. Stepped in a house, fired the SAW. 47 zombie kills later and I'm at 3000 blood, knocked out, running passed them all, going to get a blood transfusion.

There were so many bodies it was worse than a massgrave. And yes, most of them took 1 or 2 shots with a high-powered LMG from only 6 feet away.

3- The point in mentioning scavenger was as an example. Thinking about it, I'm not sure if I was doing this, but it allows you to see further than your idea. Adding realistic skills would be easy. In my opinion, there should be a system implemented like so: there are basic skills all players have (i.e. survival, mechanic, guns, athletics, sneak) in which then you choose a specialization skill. The specialization skill gets you about 75% through that entire skill. After choosing the specialization skill, you distribute points to the rest of the skills with a certain amount of points to use. At that point, it becomes like Oblivion, and using the skill increases it.

As a skill does, raising it gets you more proficient in that area. Repairing will give you BETTER QUALITY repairs, as opposed to using less to repair. This way, it's more fair, but gives you a slight advantage without putting off other players.

Guns skill would not affect the aiming. In no way did I ever mean that, even if I said it. For guns, I meant the handling of guns. Even though you don't need it, reloading would be one aspect it increases, another being handling recoil (which you get a little better at each 25% you progress in the skill bar).

Some skills you really can't manage, like piloting. If it's your specialization skill, you can fly a helicopter, but the skill bar is maxed with no advantages. All you can do is fly it.

A side note, for people with better run skill than others, I always wanted sprint to be in DayZ and be very limited depending on the weight your carrying and how good you are at running, but everyone does it at the same speed, but some can do it for longer. This is so some players can catch up to others if they are faster.

I say this system because people want classes but want to be able to do things too, and not be shut off from opportunities. Here you go, try it on for size.

4-Well, there's really nothing to say here since you just said ok.

5- Yes, but the fact remains that we don't know much about it. Is the apocalypse ONLY in Chernarus? What about in the standalone? Is it only in that area? Worldspread? In America, (if it is placed there) most likely the areas with the outbreak will be walled off, guarded by machine gunners, and there will be a no fly zone over the area. The government will shut off all forms of communication around the area until they can come up with a story to make it seem normal and tell people not to panic. Sorry my fellow Americans, but you know it's true.

6- I think in the regular ArmA you can draw arrows and such on maps. What about a map, where you can use pencil, but where you make your mark gets more blurry when you erase it, a GPS which just is a GPS, and a Touchpad GPS where you can draw with a stylist and erase it when need be? I like the idea of the finger on maps, but I feel like we should still be able to mark it. If not, just reply to this "not really", and I wouldn't care much. Just shooting at the stars here.

7-

-...

-If I knew who Usain Bolt was, I'm sure I would agree with you, but... but nothing. About stamina, ArmA developers put unlimited run in because US and most likely other soldiers eat 5k runs for breakfast, and any distance you would have to run in-game they could probably handle. Well you aren't a soldier in DayZ and this will probably be addressed in the up and coming standalone.

-I stand that player trade should be handled by the players, or not at all. It's not because the developers don't care, but if they did something it would change the game drastically, and they don't want that. They want the player community to change the game. Face it, you want trading, it's hard, I know, but find a large merchant clan and someone who has traded with them before. Join them or trade with them.

-Unless you have seen a thunderbolt with no sound effects, you can't really say anything. I saw one, but didn't really pay attention other than the look. I'm pretty sure they have sound effects, but it's a VERY easy thing to do, and if it's not done, it's just been overlooked, and can be fixed easily. It'll happen. Lightning storms are quite rare in ArmA.

-Gambling would solve just as many problems as shooting. If they get close enough first. (it'll already be an M rated game, why not throw that in?)

-...

-I think that there should be fully customizable clothes in the standalone. For instance, your head can wear: nothing at all, a beanie, a beret, a baseball cap, a bush hat, or some other accessory. These accessories would be able to be colored any color from the spectrum.

Then you have things like your shirt, a jacket overtop (optional), pants, shoes, socks, and glasses (optional), all which have different designs and can be recolored. Can't wait to see some noob in a rainbow outfit walking in Cherno. But wait, why should this be implemented? The human eye can differentiate over 100,00,000 colors. Being able to color these objects any color out of that would eliminate twins almost indefinitely, and give you the ability for player recognition on a certain level.

-Dotdotdot

-That's the problem with games, you have to make them trusting the player will find the best way to mess it up. Say you can take the barriers down, that's fine, but what about when they're boards nailed in the wall? Maybe need a hammer to put them up, and need a hammer to take them down? That would solve the problem, I think.

Edited by OW22

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"1) Introduction of slumber:"

For me my character sleeps when i log out, i get what you mean but i cant peice it together.

Because you play the game in realtime and i dont know about you, but i can stay awake for a very long time, and i dont need to slumber to stay awake especially if im in a post apocalyptical world.

it doesnt make sense to sleep a couple of minutes to recive some kind of energy when you are awake realtime.

If this is to be realistic it wont fill any kind of function, because it will mean you have to stare at your black screen for 1 hour.

"2) Zombies adjustments"

I always play veteran and i dont know if they get harder to kill in veteran but due to the recent nerf on handguns zombies are harder to kill, sure if you are good geared and have m4a1 they arent as much as a threat but that seems to me logical that if you have a bigger gun the bigger hole it does in those infected people.

And due to the recent update on infected i kinda like them the way they are atm.

What i want is the forest filled with more dangerous wildlife or something.

"3) Introducing Specialties"

I dont really understand this system because it doesnt make sense.

Please no specialities because this is just making games suck, as another person stated with specialites makes the game unrealistic.

everyone should have the same possibilitys.

Limiting the player characters to specialisations is would just reduce the immersion for me personally.

"4) Crafting:"

Here is something i really want, being able to make clothes maybe easy weapons and traps, but it shouldnt be limited in MMORPG way, that you need some kind of points.

All you need to build something is the resources.

"5) Radio:"

Id like to see that they maybe add two or three radiostations that you can compose a message at and to listen to that message you need a walkitakie or something.

This would be fun because it sets up for a lot of wierd senarios.

maybe some friendlies wanna set up a camp and get the message out

maybe some bandits set a trap and so on.

"6) Map:"

Not really much to say here, i like the being able to draw on the map and maybe those notes stays on the map so when you get killed and looted the player who looted you can see what you have written on the map, like if you have marked your camp or something.

"7) Misc:

- Close combat should be improved (possibly not overpowered)"

This will be improved

"- No unlimited sprint (what about a Specialization for stamina? The player with this specialization can run more)"

No specialitys and yes keep the unlimited sprint.

"- No currency, just bartering"

No currency is needed i agree, because the items in the game already has it own value.

"- visual and sound effect for thunderbolts in situation of heavy rain"

Isnt there already?

"- addition of actions like playing guitar around a fireplace or play cards with your mates during dead moments (I know this sounds weird or stupid, not all of you will be agree so let me know what do you think)"

I´d love this like in the S.T.A.L.K.E.R game you would see a guy playing a song by the fireplace in the camp, just awesome. (but you gotta fint a guitarr ;))

But no card games atleast not for a very long time, i dont want developers to concentrate on minigames really :)

"- improved phisics (further versions should fix this)"

Indeed

"- more player characters (same as above)"

Yes

"- Remove flying vehicles: in a post-apocalyptic world, a player would logically escape from the island as soon as possible. This doesn't have sense if someone wants to play this game"

Sure thats true, but how far could you get on a tank?

And helicopters is awesome, dont remove them.

"- Possibility to block windows and doors using wiooden beams or other objects like a wardrobe, couch or armchair"

this would be cool :) but maybe the result of this would end up in very much buildings being blocked by players who die inside?

all those enterable buildings just wouldnt be enterable anymore.

Maybe if the furniture had some durability it would be better.

Sorry if this is a long post, but i really wanted to answer to everything, and i apologize for my english it isnt perfect.

Edited my post so that my answer to his topic were in "bold" and his previously comments are in "italic"

Edited by Ghoulfriend

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-snip-

1- You've got the same basic idea as I do there. Oh, btw, I'm replying because I'm kinda bored, and it's always nice to give back to the community. I'm not the OP, just clarifying.

2-Players have been asking for forest mobs for quite a while. Cross your fingers.

3-Read my post on this area. I think I cover some of your issues. And keep an open mind. If you don't agree with something, try and render it to your liking, and then post that. I don't care if my ideas change as long as it doesn't go from Minecraft to Call of Duty in difference.

4-MMORPG's make you need "crafting points"? That is stupid. Yes, there should be basic items that you can have to make a whole bunch of different items. I think a minecraft model crafting would do here, or just learning recipes would work also.

5-I've been thinking the same thing.

6-That is some deep delving into action and consequence. It sounds good.

7-I kinda replied to these already in my previous post.

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3-Read my post on this area. I think I cover some of your issues. And keep an open mind. If you don't agree with something, try and render it to your liking, and then post that. I don't care if my ideas change as long as it doesn't go from Minecraft to Call of Duty in difference.

I read it your answer to number three, and as i see it there really is no reason for specialization.

For example are running around with the makarov its easy to handle and it isnt all to powerful not much recoil, but for some reason later on in the game you find a M107 and just because you have been cowboying or put some "points" in a certain specialization the M107 is now as easy to handle as the makarov. Im stretching the example of course but i hope you get the point.

I totaly agree that the lighter load and the smaller backpack the longer you can doubletap sprint and even move more quickly and more silent.

But i personally dont like when a you can "boost" your character with specializations because it just makes the game drift away from what i think is good.

It becomes some wierd mechanic that you really dont need, you can learn your gun instead.

I mean the M107 kicks like a mule but what can you learn from that?

Dont spam the mouse 1, take your time and wait for the perfect moment to shoot.

specialization for me is just dumbing the game down and is really just insulting almost to me as a player.

Dont get me wrong some games specializations works perfectly good like, CoD, BF3 or Fallout. But i dont really see the point for it in this game because you can learn so much from shooting with a gun and just take your time with it instead of going the easy way with specializations.

Just to clarify im not shooting down your ideas but i just dont think that specializations is the way to go in this kind of game.

I like the fact that everyone has the same pros and cons.

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I'd say that each gun should have its own specialization. Each gun is unique. Or, atleast have grouping, like assault rifles, pistols, ect. The point is, if a system existed, that in DayZ could make it more fun, challenging, and exciting by using classes, while not making anyone overpowered or shutting off opportunities for other things, would you like that? If the answer is yes the next step is finding that system, which in most cases is yes, for a majority of people on the forum.

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I'd say that each gun should have its own specialization. Each gun is unique. Or, atleast have grouping, like assault rifles, pistols, ect. The point is, if a system existed, that in DayZ could make it more fun, challenging, and exciting by using classes, while not making anyone overpowered or shutting off opportunities for other things, would you like that? If the answer is yes the next step is finding that system, which in most cases is yes, for a majority of people on the forum.

Sure its a better idea, but i really think that the game shouldnt revolve so much around the guns.

Why make a system for using weapons when you just can adapt yourself for the weapon.

With the L85 i dont use full auto or use it in close combat.

M107 dont spam bullets get to a great distance waiting for the perfect moment.

AKM dont use full auto go for burst.

And so on learn the guns and then adapt to them.

i get your point with a system it would be more fun and you can flex some muscles to the friends but, really its just for show.

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Sure its a better idea, but i really think that the game shouldnt revolve so much around the guns.

Why make a system for using weapons when you just can adapt yourself for the weapon.

With the L85 i dont use full auto or use it in close combat.

M107 dont spam bullets get to a great distance waiting for the perfect moment.

AKM dont use full auto go for burst.

And so on learn the guns and then adapt to them.

i get your point with a system it would be more fun and you can flex some muscles to the friends but, really its just for show.

You can only go so far by how you say "adapting in weapons". Not once did I ever intend to say, "get further in the skill and it'll help you aim and do more damage and all that...." No. For a gun, you learn where to shoot, how to shoot, and distance. You cannot learn to reload faster, or handle recoil better. Sure, you can RECOVER from recoil better, but your player always handles it the same.

The skills do not affect where you are stating "adapting to weapons", in which it would still be up to the player to do this. Firing in certain ways, at certain points, skills do not affect this unless you have a scripted auto aim and firing regulator, in which you might as well be playing a turn-based strategy game.

How useful do you think if say in the standalone your repairs can only do so much each time you repair that area, that you get higher in the skill and do better quality repairs? What about cooking meat better. Not raw, not burnt, just right? What about figuring out just where to step on the grass so you don't make as much noise? That's not some body builder bicep showing there, that's some useful skills, that could be valuable with a team.

The fact is, specialization is supposed to make people feel INVESTED, like their time is going somewhere. It's not supposed to cut them off from other things, no, but if you like to use say an M1014, and you get better at it, you feel like that's YOUR GUN. That is your specialty gun, and you grow attatched, instead of throwing it away for something better.

Also, if you've been running around enough, and you've been alive that long, you deserve some sort of reward, and should have a bit more dexterity. It's only natural.

Edited by OW22

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First of all thank you for replying, both of you (even with disagreements).

1)About thunderbolts, I want a REAL and BETTER sound effect.

2)About Specializations: I explainded what I think about skills. But I can't believe people are the same form a physical performance point of view. People have not the same stamina, speed or strenght. This is my basic idea, maybe developers could implement all these ideas (if they will) better and more realistically without changing the balance of gameplay (I really hope for it).

Edited by Lillo

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Topic Updated.

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I really don't like this sleep idea. Maybe you play this game for many hours on end, but for me it's a challenge to even get to the really fun parts of the game during the few hours I can play it during the week. This is a really slow game and while that's really good for the build up and makes it really neat and in depth, I don't think it needs to be any slower. Healing from sleep would be overpowered, basically negating any value food has. It's supposed to be really hard to regain blood, sleeping is super easy.

Also, as many people have pointed out, logging out is like going to sleep. You're even quite vulnerable when you log back in.

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Like the concept of sleeping. I think it should be forced to be done. I think there should be a option whenever you logged, you can choose to 'sleep' for the next X amount of minutes from that point (30, 60?) -unless you log back in. In that time, you should be able to be killed or your stuff taken. It would certainly make finding a safe secluded spot a priority. And yes going without sleep for too long you should see fake zombies, and not aim properly, up until the point where you shake, and then pass out due to exhaustion (like an extended hourglass).

Also sleeping for a certain time could potentially recover some blood, as an example, perhaps 100 blood per minute, so a 60 minute sleep in game recovers 6000 blood. Depends on how long you want to risk sleeping for whilst logged off. Or there could be items to assist in better sleep which recovers more blood, or makes the sleeper harder to spot, etc. Sleeping bag, bivvy bag, camouflage, thermals, proximity/trip wire alarm that auto wakes a person up, effectively making them disappear from the server so they can't be mugged or killed (unless at a distance). I like the concept.

Edited by Magnum1978

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I really don't like this sleep idea. Maybe you play this game for many hours on end, but for me it's a challenge to even get to the really fun parts of the game during the few hours I can play it during the week. This is a really slow game and while that's really good for the build up and makes it really neat and in depth, I don't think it needs to be any slower. Healing from sleep would be overpowered, basically negating any value food has. It's supposed to be really hard to regain blood, sleeping is super easy.

Also, as many people have pointed out, logging out is like going to sleep. You're even quite vulnerable when you log back in.

Personally I don't think sleeping would be overpowered: if you read carefully to my topic, you will find out that after sleeping for 8 minutes (that in my basic idea it is the maximum), the player should awake with just 80 health points recovered (not 8000, not even 800).

Also I explained why there should be a maximum of 8 minutes of sleeping time, furthemore you have to consider that player don't have to sleep every 30 minutes (you can if you want), but at least once a day. You can even stay 2 or 3 days without sleeping, but then you have to face its consequences.

Edited by Lillo

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Just edited.

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I like the idea of sleeping, but the time should be 1 to 2/3 minutes, any more and I'd get bored but the suspense I'd feel when sleeping (listening intently for tell-tale sounds) would keep me occupied for about that time.

A lot of the rest of your suggestions sound good.

Particular classes I think are a bad idea e.g. Mechanic, Scavenger, etc... but having some sort of questionnaire at the beginning wouldn't be bad I don't think, with minor gameplay changes e.g. spawn location and starting loot (A mechanic may have a jerrycan, engine parts and a crowbar and spawn in house near a factory. A tourist may spawn in a house in a small coastal town or on the beach with a flashlight, beans, pepsi and a coyote backpack. A farmer may spawn in a barn with a hatchet, cooked meat and a couple of 2rnd slugs. Then you could have also have medic, policeman etc. Varying starting skins reflecting this could also be used and no further gameplay alterations are made.)

^ What do you make of that? (Besides issues with my balancing of start loot)

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I'd add an involuntary audible yawn (that can aggro Z's) to the lack of sleep.

The reason the Z's seem to move herky-jerky and superfast is because Rocket increased the distance they travel without adjusting the animation keyframes or timing... once the devs redo the Z's animations and key in on the appropriate speeds of various movements, the animations will be smooth and flow naturally without looking like the Z's phase in and out of existence or zigzag without turning, etc.

Concerning star-based navigation, I'm all for it.

About seeing "ghosts" when sleep deprived... that's a bit off. Instead, making dark "shadows" or "blur" at the corners of your vision is not only far easier technically but also more realistic... imagine seeing just a faint blur of shadow moving in a player movement style at the corner of your vision ingame... you wouldn't be able to effectively shrug it off as "oh I'm just tired so it's the game spawning fake ghosts on me"... instead you'd not know if it was another player moving nearby or not...

Concerning the unlimited ability to sprint, I definitely believe that a "stamina" value should be configured. Stamina is weakened by lack of sleep, water, food, or appropriate clothing (temperature/environmental conditions causing reduced physical capabilities). This also allows the ability for one to "train" their bodies... which increases their stamina value. Assumptions can be made that all survivors are good at running, and have relatively fit bodies, due to the fact that the infection is already past a plague-level pandemic and if you've survived this long you HAVE to be relatively fit. So, no fatties. ;P

Being wounded would also temporarily reduce the maximum level of stamina for a period of time... this has the added realism that if you were just shot then fixed up by Doc Wasteland's crew, you're not immediately "back to 100%". Instead, you must "take it easy" for a few days. You tire easier, and cannot run as fast, etc. Very slowly, your stamina maximum level regenerates to normal. This alone adds countless new variables to the gameplay and is a game-changer.

-- Daerk

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I like the idea of sleeping, but the time should be 1 to 2/3 minutes, any more and I'd get bored but the suspense I'd feel when sleeping (listening intently for tell-tale sounds) would keep me occupied for about that time.

A lot of the rest of your suggestions sound good.

Particular classes I think are a bad idea e.g. Mechanic, Scavenger, etc... but having some sort of questionnaire at the beginning wouldn't be bad I don't think, with minor gameplay changes e.g. spawn location and starting loot (A mechanic may have a jerrycan, engine parts and a crowbar and spawn in house near a factory. A tourist may spawn in a house in a small coastal town or on the beach with a flashlight, beans, pepsi and a coyote backpack. A farmer may spawn in a barn with a hatchet, cooked meat and a couple of 2rnd slugs. Then you could have also have medic, policeman etc. Varying starting skins reflecting this could also be used and no further gameplay alterations are made.)

^ What do you make of that? (Besides issues with my balancing of start loot)

Your idea sounds interesting. I could add it in my post.

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