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Grober

Few Suggestions from me

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Suggestion NR1

Make people able to decide where they would like to spawn

im not talking here like citys villages

more somthing like this

roadmapkopia.png

than u can choose spawn on North,South,East,West,N-E,N-W,S-E,S-W part of map.

There are some people playing together somtimes one of them dies and spawn oposit part of map than his team is right now or even some people want to Team UP it would make it easier.

Suggestion NR2

Levels!

Levels, experience will make people come back to this map, its knows truth that people are coming back to play games where they are gaining levels and experiance.

But how should it work?

For example:

On LVL 1 u got 4000 blood, same shity makarov maby even less ammo for it and instead of water bottle u got cola.

For killing each zombie u are gaining 1 expirence

so to gain LVL 2 u need 100 expirence

LVL3 - 150

LVL4 - 200

LVL5 - 250

LVL6 - 350

LVL7 - 500

LVL8 - 700

LVL9 - 850

LVL10 - 1000

LVL11 - 1500

LVL12 - 2000

LVL13 - 3000

LVL14 - 6000

LVL15 - 12000

...

...

...

and to gain lvl 3 u need kill 250 total zombie

to gain lvl 6 u need to kill 350+250+200+150+100

ok so now when LVL stuff is clear what players get for all this work?

On each level they could get +500 blood, and above lvl 10 only +200

what more ?

when they will die and they already got some level they might get some extra items

at lvl 5 they are geting back water bottle instead of cola

at lvl 6 watch

at lvl 7 box of matches

at lvl 9 binoculars

at lvl 11 compass

at lvl 13 map

at lvl 15 M1911 instead of makarov

so they are gaining "small" stuffs with levels

it might be even ubgreaded some how

thaty on each level they can choose diffrent stuff like u can make your character faster, more blood, and what even u will imagine.

as well to stop mindless PvP to loot "new" players from theyr painkillers each time when some one is killing another player he is loosing 10% of his current expirance needed for next level

Suggestion NR3

deamn NR2 take me so long that i almost forget what was suggestion 3:P

More zombies !

i dont mean just more

but zombies in woods

we need zombies in woods

Suggestion NR4 and NR5

NR4 bases! i think we need some kind of build able stuff like "walls" and "sandbags" or razorwires

NR5 events! once or twice a day they might me a event of zombie raid

because right now when u got some TEAM of 4 and u already got weapons there is allmost no way that zombies will kill u

only other players if there will be zombies raids it would make a goal to collect stuff and prepare for that zombie raid, and evey one who spawned beffore zombie raid beggine and he was still alive after could get some extra expancion for surviving

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The idea of levels through amount of zombies killed is a NO, this games to offer people the chance to survive by ANY means they see fit, and some avoid confrontation with zombies by sneaking in for supplies then getting out. Some even set up camp, refill cans at water sources and hunt animals for meat, if you need to kill 1000's of Z 's just to get the knife and matches etc you'll likely be dead before you get the chance.

And increasing one persons health above another makes PVP unfair and unbalanced.

More Zombies? a few stragglers outside towns sure, but hostile animals in woods make more sense, and remember as is were trying to keep overall zombies down for less lagg.

Base building with sandbags etc is already being worked on, you may have seen entrenching tools and sandbag pickups, just need to find engineering pack.

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And increasing one persons health above another makes PVP unfair and unbalanced.

And having one hit kill guns Vs. Some newguy with a Makarov = fair and balanced?

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I did not mean that only way to get those Mathes or Knife is lvl

ofc u can find them somwhere on map

but when u will hit some lvl u will got them with u from beggining

and your lvl should save after dead

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And increasing one persons health above another makes PVP unfair and unbalanced.

And having one hit kill guns Vs. Some newguy with a Makarov = fair and balanced?

In real life if all you have is a Makarov and your up vs an AK your gonna lose or need to ambush first, aside if push up the health chances are THEY will have more then you will if you just spawned too, making them double as tough.

This unbalances the game and what it stands for, which is your all people, zombie apocalypse has broken out, and the only difference between you is how much bloods left in your veins and what calibre are you packing.

Changing this would result in a WoW situation where the lil low lvl guy can shoot all he likes at the high lvl but he won't do any damage in comparison.

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And increasing one persons health above another makes PVP unfair and unbalanced.

And having one hit kill guns Vs. Some newguy with a Makarov = fair and balanced?

In real life if all you have is a Makarov and your up vs an AK your gonna lose or need to ambush first' date=' aside if push up the health chances are THEY will have more then you will if you just spawned too, making them double as tough.

This unbalances the game and what it stands for, which is your all people, zombie apocalypse has broken out, and the only difference between you is how much bloods left in your veins and what calibre are you packing.

[/quote']

Sorry but no.

One bullet in the head will kill any man, even with a .22.

Fuck, you can kill someone holding an RPG with a god damn slingshot in real life, so there goes the "Bigger gun = win" argument.

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Sorry but no.

One bullet in the head will kill any man' date=' even with a .22.

Fuck, you can kill someone holding an RPG with a god damn slingshot in real life, so there goes the "Bigger gun = win" argument.

[/quote']

If that's the case you render the argument mute entirely on your end, saying a fresh spawn can't stand up to a fully armed veteran.

LVLing is a bad Idea, your all meant to be equals, and there's no rational argument behind why you should lvl up and get a health boost based on how many zombies you've killed.

What about those who play sneakily, they can survive days without ever firing off a single shot.

The only thing I can agree on even remotely relevant is a thread saying various acheivements should unlock cosmetic options through skins, so lots of zombie kills gets you a skin option, or kill lots of players (bandit), heal lots of players medic, sniper kills - ghillie suit etc..

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What about those who play sneakily' date=' they can survive days without ever firing off a single shot.

[/quote']

so there can be exprirence for survive time as well

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One is a bad idea because the good things should be away from the initial spawn zone.

Two should be out of the question. This is not meant to be that kind of game.

Five is a bit too gamey as well, in my opinion.

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I think levels done in a different way would be a great idea. It would make people more attached to their character so they wont go shooting everyone because they themselves might get shot.

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Personally I'm strongly AGAINST leveling-up and things like that. This is survival - not MMORPG. We are trying to stay alive, not kill as many zombies as possible.

Choosing spawn point maybe is a good idea, but I think you can spawn only next to seafront - South or East.

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