Grober 0 Posted May 1, 2012 Suggestion NR1Make people able to decide where they would like to spawnim not talking here like citys villagesmore somthing like thisthan u can choose spawn on North,South,East,West,N-E,N-W,S-E,S-W part of map.There are some people playing together somtimes one of them dies and spawn oposit part of map than his team is right now or even some people want to Team UP it would make it easier.Suggestion NR2Levels!Levels, experience will make people come back to this map, its knows truth that people are coming back to play games where they are gaining levels and experiance.But how should it work?For example:On LVL 1 u got 4000 blood, same shity makarov maby even less ammo for it and instead of water bottle u got cola.For killing each zombie u are gaining 1 expirenceso to gain LVL 2 u need 100 expirenceLVL3 - 150LVL4 - 200LVL5 - 250LVL6 - 350LVL7 - 500LVL8 - 700LVL9 - 850LVL10 - 1000LVL11 - 1500LVL12 - 2000LVL13 - 3000LVL14 - 6000LVL15 - 12000.........and to gain lvl 3 u need kill 250 total zombie to gain lvl 6 u need to kill 350+250+200+150+100ok so now when LVL stuff is clear what players get for all this work?On each level they could get +500 blood, and above lvl 10 only +200what more ?when they will die and they already got some level they might get some extra itemsat lvl 5 they are geting back water bottle instead of cola at lvl 6 watchat lvl 7 box of matchesat lvl 9 binocularsat lvl 11 compassat lvl 13 mapat lvl 15 M1911 instead of makarovso they are gaining "small" stuffs with levelsit might be even ubgreaded some howthaty on each level they can choose diffrent stuff like u can make your character faster, more blood, and what even u will imagine.as well to stop mindless PvP to loot "new" players from theyr painkillers each time when some one is killing another player he is loosing 10% of his current expirance needed for next levelSuggestion NR3deamn NR2 take me so long that i almost forget what was suggestion 3:PMore zombies !i dont mean just morebut zombies in woodswe need zombies in woodsSuggestion NR4 and NR5NR4 bases! i think we need some kind of build able stuff like "walls" and "sandbags" or razorwiresNR5 events! once or twice a day they might me a event of zombie raidbecause right now when u got some TEAM of 4 and u already got weapons there is allmost no way that zombies will kill uonly other players if there will be zombies raids it would make a goal to collect stuff and prepare for that zombie raid, and evey one who spawned beffore zombie raid beggine and he was still alive after could get some extra expancion for surviving Share this post Link to post Share on other sites
sgtsnug 26 Posted May 1, 2012 The idea of levels through amount of zombies killed is a NO, this games to offer people the chance to survive by ANY means they see fit, and some avoid confrontation with zombies by sneaking in for supplies then getting out. Some even set up camp, refill cans at water sources and hunt animals for meat, if you need to kill 1000's of Z 's just to get the knife and matches etc you'll likely be dead before you get the chance.And increasing one persons health above another makes PVP unfair and unbalanced.More Zombies? a few stragglers outside towns sure, but hostile animals in woods make more sense, and remember as is were trying to keep overall zombies down for less lagg.Base building with sandbags etc is already being worked on, you may have seen entrenching tools and sandbag pickups, just need to find engineering pack. Share this post Link to post Share on other sites
AllDayZSimon 75 Posted May 1, 2012 And increasing one persons health above another makes PVP unfair and unbalanced.And having one hit kill guns Vs. Some newguy with a Makarov = fair and balanced? Share this post Link to post Share on other sites
Grober 0 Posted May 1, 2012 I did not mean that only way to get those Mathes or Knife is lvlofc u can find them somwhere on mapbut when u will hit some lvl u will got them with u from begginingand your lvl should save after dead Share this post Link to post Share on other sites
sgtsnug 26 Posted May 1, 2012 And increasing one persons health above another makes PVP unfair and unbalanced.And having one hit kill guns Vs. Some newguy with a Makarov = fair and balanced?In real life if all you have is a Makarov and your up vs an AK your gonna lose or need to ambush first, aside if push up the health chances are THEY will have more then you will if you just spawned too, making them double as tough.This unbalances the game and what it stands for, which is your all people, zombie apocalypse has broken out, and the only difference between you is how much bloods left in your veins and what calibre are you packing.Changing this would result in a WoW situation where the lil low lvl guy can shoot all he likes at the high lvl but he won't do any damage in comparison. Share this post Link to post Share on other sites
AllDayZSimon 75 Posted May 1, 2012 And increasing one persons health above another makes PVP unfair and unbalanced.And having one hit kill guns Vs. Some newguy with a Makarov = fair and balanced?In real life if all you have is a Makarov and your up vs an AK your gonna lose or need to ambush first' date=' aside if push up the health chances are THEY will have more then you will if you just spawned too, making them double as tough.This unbalances the game and what it stands for, which is your all people, zombie apocalypse has broken out, and the only difference between you is how much bloods left in your veins and what calibre are you packing.[/quote']Sorry but no.One bullet in the head will kill any man, even with a .22.Fuck, you can kill someone holding an RPG with a god damn slingshot in real life, so there goes the "Bigger gun = win" argument. Share this post Link to post Share on other sites
sgtsnug 26 Posted May 1, 2012 Sorry but no.One bullet in the head will kill any man' date=' even with a .22.Fuck, you can kill someone holding an RPG with a god damn slingshot in real life, so there goes the "Bigger gun = win" argument.[/quote']If that's the case you render the argument mute entirely on your end, saying a fresh spawn can't stand up to a fully armed veteran.LVLing is a bad Idea, your all meant to be equals, and there's no rational argument behind why you should lvl up and get a health boost based on how many zombies you've killed.What about those who play sneakily, they can survive days without ever firing off a single shot.The only thing I can agree on even remotely relevant is a thread saying various acheivements should unlock cosmetic options through skins, so lots of zombie kills gets you a skin option, or kill lots of players (bandit), heal lots of players medic, sniper kills - ghillie suit etc.. Share this post Link to post Share on other sites
Grober 0 Posted May 1, 2012 What about those who play sneakily' date=' they can survive days without ever firing off a single shot.[/quote']so there can be exprirence for survive time as well Share this post Link to post Share on other sites
Panzerfaust (DayZ) 5 Posted May 2, 2012 One is a bad idea because the good things should be away from the initial spawn zone.Two should be out of the question. This is not meant to be that kind of game.Five is a bit too gamey as well, in my opinion. Share this post Link to post Share on other sites
flacracker 0 Posted May 2, 2012 I think levels done in a different way would be a great idea. It would make people more attached to their character so they wont go shooting everyone because they themselves might get shot. Share this post Link to post Share on other sites
m1st3r_pr0per 1 Posted May 2, 2012 Personally I'm strongly AGAINST leveling-up and things like that. This is survival - not MMORPG. We are trying to stay alive, not kill as many zombies as possible.Choosing spawn point maybe is a good idea, but I think you can spawn only next to seafront - South or East. Share this post Link to post Share on other sites