junkyarddog 4 Posted May 1, 2012 Date/Time: April 30th, 6-7pm EST.What happened: I shot a character to the point of falling unconscious, but was still alive, he ALT+F4'd, and disappeared immediately. When he logged back in, he was completely healthy, as if he was not shot at, and spawned at the location where the server last saved him. He then fell unconscious for about 5 minutes.Where you were: WildernessWhat you were doing: Running testsCurrent installed version: 1.5.2Server: US1.Detailed comments: Earlier in the "Logging off to avoid death" thread, it was stated that players were logging out to avoid dying. Individuals suggested a system where players remain on the server if they've been damaged. Rocket responded with;"This functionality is already in place.If you take PVP damage, and then disconnect - the game will freeze you in an unconscious state for three minutes. "It doesn't seem to work as intended. I ran a two tests with a friend, I shot him with an AK two times, which made him fall unconscious and he was down to 3-4k blood. He was indeed frozen and could not even hit the escape button for the abort/respawn menu to pop up.Instead, he ALT+F4'd. This made him quit the game, even while being 'locked out', and his wounded unconscious body disappeared. When he logged back in, he was not wounded or bleeding, he was in the place where his character was last saved; roughly sixty seconds before logging off.During the second experiment, exact same scenario played out, wounded, fell unconscious, and was bleeding. When he logged off and logged back in, he, again, spawned at the location where his character was last passively saved, but this time as soon as spawning he fell unconscious for a solid five minutes. The funny part was, after the hourglass ticked away, and he got back up, two seconds later he fell unconscious -again-, but this time without an hourglass, or any grayscale visual, or audio special effects which accompany it, which prompted him to log off and on again.It may be a good idea to run some more tests, but the feature does not seem to work as intended. Share this post Link to post Share on other sites