Shag 90 Posted May 25, 2012 Ok Zombie wander and attack.Can we give them a third state, investigate?If a zombie sees you they aggro.If a zombie hears something, like you creeping, or a gunshot, they investigate. This state lasts for say 30 seconds/1 minute where they shuffle towards the sound source and then patrol there until time expired.During this time if they hear something else, the state resets and they investigate the new sound.Investigate, they give no audible cue that they have changed their behaviour, so can catch you out.Zombie only aggros when they actually see you - FOOD!With this, perhaps we could increase the audio detection radious? Gunshots in built up areas should really be much more risky.On other zombie points:-They should be slightly faster than we are to prevent 5 mile races.-Some zombies should be stationary-Zeds should be inside houses much more, we need more unpredictability.-Shouldn't zig-zag, the game combat system wasn't designed for close combat like this. My cross hair doesn't do exactly what i want. Share this post Link to post Share on other sites
Bandit Hunter 29 Posted May 25, 2012 I suppose you've never fired a long rifle or assault rifle in a built up area, because the Zed's audio detection radius is monumental already. I agree, it'd be nice to have an "investigate" stage upon audio detection, instead of an immediate GPS tracking Zed. Share this post Link to post Share on other sites
dut 21 Posted May 26, 2012 Zombies have amazingly accurate hearing, fire off one shot and they all know in unison:ENEMY MAN. 100 METERS. NORTH. APARTMENT BUILDING. FOURTH FLOOR BEDROOM. PRONE. WEEPING. Share this post Link to post Share on other sites
cheebu1 2 Posted May 27, 2012 investigative state yes... fast zombies no... zig zaging needs to be fixed... and hearing should be lowered or seing but its definitely bad that they catch you through walls... Share this post Link to post Share on other sites