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sheephunter

Waterbottles...Should hold multiple 'drinks'.

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A waterbottle should be able to be used multiple (3-5) times before it's empty...That would be 'realistic'

You should be able to refill your WB using the cans of soda you find. Should take multiple cans (3 -5) to fill a WB.

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I think 2 or 3 would be better. But yea who slams a whole canteen in one sitting when they gota make it last?

Also, soda in the canteen? Ew it gets all sticky.

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I agree with this idea completely.

Right now in the game if you find a water bottle it is about as useful as a normal can of drink, it having a refill option really doesn't do that much for me so I'd love to see its usability raised up to a max of 3 drinks before refill.

I feel this way about pain pills.

But pain pills are not completely the same, how do you know how many pills are in the pack you find?

Maybe only a couple and if you get hit by a zombie or fall it will hurt so you will take a bunch, kinda like doctor house haha.

Edited by RotorGod

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Be careful with your campaign for a more "realistic" dayz. I am fine with a one slot drink item refilling my thirst meter as a game mechanic and personally do not want play the sims with guns and zombies. Not that this is what you are suggesting but, like I said careful what you wish for, all that eating and drinking has to go somewhere...

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But pain pills are not completely the same, how do you know how many pills are in the pack you find?

Maybe only a couple and if you get hit by a zombie or fall it will hurt so you will take a bunch, kinda like doctor house haha.

Good point! I never thought of that, you're most likely to find partially used ones in residencies so that makes sense.

I just wish (for as often as I find myself using them) I could at *least* get two uses out of each pack.

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I also don't pound down a whole coke after 30 minutes of running.

This would make the game too easy though and ruin the authentic "fight to survive" feel.

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Well yeah could be a good change BUT then water bottles need to be rather rare item considering how overpowered it is going to be (already a really good item). I would say a rarity of like MAX 5-10% of the player base have them on them at any one time, actually even less than that would be better for balance sake.

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