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Icy954

Balanced Spawns

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As I've noticed, the reason most people try to respawn is because they are stuck in a town in the middle of nowhere when they first spawn. Not because they have a broken bone. I say this because one time I spawned in Kamenka and saw tons of dead people who were obviously trying to attract zombies. Of course, everyone wants to go to the cities to get the guns, right?

Well, it might be more beneficial to adjust the spawned items in each town. So, people who spawn in Kamenka for example don't have to find the nearest zombie to get what they need to survive. Maybe a single home could be upgraded to medium value here and there, or high value even. No map changes are necessary. This could deal with the issue of "chosing" your spawn, and also provide realism by keeping the respawn button removed. The only problem would be with people trying to meet up with someone, which would be harder to fix.

I just don't see why some towns are left dry of supplies and yet others are full of it simply because of population density. People are people, and they would still have similar supplies no matter where exactly they live on the map, unless you factor in wealth.

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I think it has something to do with the fact that certain loot spawns in certain buildings, and the high loot buildings are in the 2 bit cities.

Hopefully in the stand-alone game it'll be fixed, but I agree its boring just to have to run to the big cities to get gear (specifically medical gear). I think fixing this will also diminish the amount of sniping that'll go on because people arn't forced to go into the cities.

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I think it has something to do with the fact that certain loot spawns in certain buildings, and the high loot buildings are in the 2 bit cities.

Hopefully in the stand-alone game it'll be fixed, but I agree its boring just to have to run to the big cities to get gear (specifically medical gear). I think fixing this will also diminish the amount of sniping that'll go on because people arn't forced to go into the cities.

This map shows that some buildings of the same type have "better" loot coming from them, or at least a greater chance of them spawning.

I never even thought about the sniping, which makes it in theory an even better idea.

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