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calthehunter

Gametype Ideas

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1) A gametype in which a 60 player server splits up into 30 survivors and 30 infected (or super infected, whatever. Could also work better as a 40/20 split), where the survivors are going about their normal business while the infected players have 8-10 ai zombies that they can issue simple orders to.

Also, 2) A gametype in which every player on the server is assigned an enemy ai that is (x) amount stronger, faster, and smarter then your normal zombies. Consider it a Nemesis of sorts; You'd never be safe.

I understand it would take some work to apply new game mechanics like this, but being ambitious never hurt anybody. Last I checked, dreaming big didn't either.

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While those are cool ideas, I think the essence of the game belongs solely to the survivors. I agree that the zombies need to be made more menacing, but I'm not so sure that that gameplay idea would be the solution to it.

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1) A gametype in which a 60 player server splits up into 30 survivors and 30 infected (or super infected, whatever. Could also work better as a 40/20 split), where the survivors are going about their normal business while the infected players have 8-10 ai zombies that they can issue simple orders to.

Also, 2) A gametype in which every player on the server is assigned an enemy ai that is (x) amount stronger, faster, and smarter then your normal zombies. Consider it a Nemesis of sorts; You'd never be safe.

I understand it would take some work to apply new game mechanics like this, but being ambitious never hurt anybody. Last I checked, dreaming big didn't either.

There is this game series called Left 4 Dead. Might wanna try it.
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