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kingworks

Staying still makes it easier for Zed to find you.

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An unwashed body hanging around in a small area begins to build up a level of 'funk' after some time has passed - maybe an hour or so. Eventually, this begins to radiate out and Zeds wander into contact with this 'aura' and track it back to the source.

A player could barricade themselves and be safe, but outside the building, the Zeds would continue to congregate, resulting in the player(s) having to find their way through a crowd of hungry Zeds when they eventually run out of food/water.

Assuming more Zeds were allowed to roam the forests, this should discourage excessive sniping and/or spawn camping.

Edited by kingworks

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