MikeTupper 68 Posted August 4, 2012 (edited) Everyone knows the zombies in dayz are spastic/super fast. It's also impossible to plain outrun them and lose them in, say, an open field. Here's what I propose: the survivor should be able to outrun the zombie, BUT i don't think the survivor could run that fast for too long. So there could be a stamina gauge. This could function in any number of ways, for example:1. Make a "sprint" option that is faster than the current running. Sprinting would allow you to lose zombies or run for cover from other survivors. It would drain the stamina gauge, when empty you would be reduced to walking for a given number of seconds.or2. The default running would be faster than the zombies, so you could lose them. However, you couldn't run forever. This would render impossible the current means of travel used by most people (running nonstop from point A to point B ) and would push people to try to find more convenient means of travel, like a car, tractor, bike or choppah.Does that sound good? Edited August 4, 2012 by MikeTupper 1 Share this post Link to post Share on other sites
VaultDweller (DayZ) 58 Posted August 4, 2012 Everyone knows the zombies in dayz are spastic/super fast. It's also impossible to plain outrun them and lose them in, say, an open field. Here's what I propose: the survivor should be able to outrun the zombie, BUT i don't think the survivor could run that fast for too long. So there could be a stamina gauge. This could function in any number of ways, for example:1. Make a "sprint" option that is faster than the current running. Sprinting would allow you to lose zombies or run for cover from other survivors. It would drain the stamina gauge, when empty you would be reduced to walking for a given number of seconds.or2. The default running would be faster than the zombies, so you could lose them. However, you couldn't run forever. This would render impossible the current means of travel used by most people (running nonstop from point A to point B ) and would push people to try to find more convenient means of travel, like a car, tractor, bike or choppah.Does that sound good?No it doesn't,cuz it takes away the challange of the game.This was is just perfect for me.I dont want to loose my daily adrenaline boost dosage. 1 Share this post Link to post Share on other sites
toastymcbutterbuns 34 Posted August 4, 2012 (edited) No it doesn't,cuz it takes away the challange of the game.This was is just perfect for me.I dont want to loose my daily adrenaline boost dosage. You have my respect just because of your name. Edited August 4, 2012 by toastymcbutterbuns Share this post Link to post Share on other sites
Robert_merello 2 Posted August 4, 2012 No it doesn't,cuz it takes away the challange of the game.This was is just perfect for me.I dont want to loose my daily adrenaline boost dosage. lets see here... you are saying that "it takes away the challenge of the game" yet it adds more challenge to the game? daFuq Share this post Link to post Share on other sites
VaultDweller (DayZ) 58 Posted August 4, 2012 lets see here... you are saying that "it takes away the challenge of the game" yet it adds more challenge to the game? You seem new to dayZ....welcome aboard.Challange is the reason of why is this mod so popular in first place.The game is just perfect as it is. Share this post Link to post Share on other sites
MikeTupper 68 Posted August 4, 2012 You seem new to dayZ....welcome aboard.Challange is the reason of why is this mod so popular in first place.The game is just perfect as it is.Then no need for future patches i guess Share this post Link to post Share on other sites
VaultDweller (DayZ) 58 Posted August 4, 2012 Then no need for future patches i guessThe original thread said a new view on zombie speed/evading zombiesWhen i said that game is perfect as it is i meant strictly on zombies.Patches are globaly for changing separate aspects of the game. Share this post Link to post Share on other sites
JulieMeyers 78 Posted August 4, 2012 Does that sound good?No, it makes the game easier and right now it's already easy to get rid of the zombies once you figured them out. I'd like a fatigue-effect on top of the current maximal runspeed. That would make the game a lot harder since you cant just run thru cities like a madman and then take a stop into a bottleneck building once shit gets a bit too hairy. Share this post Link to post Share on other sites