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MikeTupper

a new view on zombie speed/evading zombies

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Everyone knows the zombies in dayz are spastic/super fast. It's also impossible to plain outrun them and lose them in, say, an open field. Here's what I propose: the survivor should be able to outrun the zombie, BUT i don't think the survivor could run that fast for too long. So there could be a stamina gauge. This could function in any number of ways, for example:

1. Make a "sprint" option that is faster than the current running. Sprinting would allow you to lose zombies or run for cover from other survivors. It would drain the stamina gauge, when empty you would be reduced to walking for a given number of seconds.

or

2. The default running would be faster than the zombies, so you could lose them. However, you couldn't run forever. This would render impossible the current means of travel used by most people (running nonstop from point A to point B ) and would push people to try to find more convenient means of travel, like a car, tractor, bike or choppah.

Does that sound good?

Edited by MikeTupper
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Everyone knows the zombies in dayz are spastic/super fast. It's also impossible to plain outrun them and lose them in, say, an open field. Here's what I propose: the survivor should be able to outrun the zombie, BUT i don't think the survivor could run that fast for too long. So there could be a stamina gauge. This could function in any number of ways, for example:

1. Make a "sprint" option that is faster than the current running. Sprinting would allow you to lose zombies or run for cover from other survivors. It would drain the stamina gauge, when empty you would be reduced to walking for a given number of seconds.

or

2. The default running would be faster than the zombies, so you could lose them. However, you couldn't run forever. This would render impossible the current means of travel used by most people (running nonstop from point A to point B ) and would push people to try to find more convenient means of travel, like a car, tractor, bike or choppah.

Does that sound good?

No it doesn't,cuz it takes away the challange of the game.

This was is just perfect for me.

I dont want to loose my daily adrenaline boost dosage.

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No it doesn't,cuz it takes away the challange of the game.

This was is just perfect for me.

I dont want to loose my daily adrenaline boost dosage.

You have my respect just because of your name. Edited by toastymcbutterbuns

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No it doesn't,cuz it takes away the challange of the game.

This was is just perfect for me.

I dont want to loose my daily adrenaline boost dosage.

lets see here... you are saying that "it takes away the challenge of the game" yet it adds more challenge to the game? da

Fuq

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lets see here... you are saying that "it takes away the challenge of the game" yet it adds more challenge to the game?

You seem new to dayZ....welcome aboard.

Challange is the reason of why is this mod so popular in first place.

The game is just perfect as it is.

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You seem new to dayZ....welcome aboard.

Challange is the reason of why is this mod so popular in first place.

The game is just perfect as it is.

Then no need for future patches i guess

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Then no need for future patches i guess

The original thread said

a new view on zombie speed/evading zombies

When i said that game is perfect as it is i meant strictly on zombies.

Patches are globaly for changing separate aspects of the game.

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Does that sound good?

No, it makes the game easier and right now it's already easy to get rid of the zombies once you figured them out. I'd like a fatigue-effect on top of the current maximal runspeed. That would make the game a lot harder since you cant just run thru cities like a madman and then take a stop into a bottleneck building once shit gets a bit too hairy.

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