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MrGreen72

Catched a Hacker on my server.

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Hi,

if i read my scripts.log properly then this is guy is hacking/cheating on my server, right?

03.08.2012 14:39:58: Outsider (Ip) 1f2565c4072f0f76865d7d84a30d3840 - #35 "Die";

};

player allowDamage true;

player addWeapon "Loot";

player addWeapon "Flare";

r_player_

03.08.2012 14:40:01: Outsider (Ip) 1f2565c4072f0f76865d7d84a30d3840 - #166 de\compile\object_vehicleKilled.sqf";

object_setHitServer = compile preprocessFileLineNumbers "\z

03.08.2012 14:40:02: Outsider (Ip) 1f2565c4072f0f76865d7d84a30d3840 - #35 "Die";

};

player allowDamage true;

player addWeapon "Loot";

player addWeapon "Flare";

r_player_

03.08.2012 14:40:14: Outsider (Ip) 1f2565c4072f0f76865d7d84a30d3840 - #166 de\compile\object_vehicleKilled.sqf";

object_setHitServer = compile preprocessFileLineNumbers "\z

03.08.2012 14:40:16: Outsider (Ip) 1f2565c4072f0f76865d7d84a30d3840 - #35 y + _tQty;

};

if (_iItem != "") then {

_item addWeaponCargoGlobal [_iItem,1];

};

};

case "weapon": {

03.08.2012 14:40:17: Outsider (Ip) 1f2565c4072f0f76865d7d84a30d3840 - #35 "Die";

};

player allowDamage true;

player addWeapon "Loot";

player addWeapon "Flare";

03.08.2012 14:42:38: Outsider (Ip) 1f2565c4072f0f76865d7d84a30d3840 - #166 de\compile\object_vehicleKilled.sqf";

object_setHitServer = compile preprocessFileLineNumbers "\z

03.08.2012 14:42:38: Outsider (Ip) 1f2565c4072f0f76865d7d84a30d3840 - #42 private ["_dummy"]; _dummy = [_this,"onLBSelChanged"] execVM "\ca\ui\scripts\handleGear.sqf"; _dummy

03.08.2012 14:42:38: Outsider (Ip) 1f2565c4072f0f76865d7d84a30d3840 - #45 private ["_dummy"]; _dummy = [_this,"onLBSelChanged"] execVM "\ca\ui\scripts\handleGear.sqf"; _dummy

This did go awhile since Battleye kicked him from the server with message "Script Restriction #234".

But he went back online with another IP but the same Battleye-Id, but did disconnect again. I guess he reseted his connection with his ISP to get a new IP and logged on to see if Battleye can

identify him again.

I guess, he will soon get the achievement "Banned for Hacking, Booya!!!" :)

Edited by MrGreen72

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you caught not catched'

Both works in that circumstation.
  • Like 1

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you caught not catched'

Is this let's play dictionary or DayZ? :)

But you are right, please excuse my bad english i come from the country where people are eating Sauerkraut! :lol:

  • Like 2

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Both works in that circumstation.

Circumstation is not even a word, and caught is the past tense of catch, catched is a mistake as well.

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Circumstation is not even a word, and caught is the past tense of catch, catched is a mistake as well.

If you wanna help people with this, go get a job as teacher instead of being a smart ass here.

Edited by lian442

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uhmm iff i am correct this is a injection hack they used to gain a weapon.

I am not that experianced in hacking or coding so i could be wrong it just doesnt seems right to me iff you look at the times.

if (_iItem != "") then {

_item addWeaponCargoGlobal [_iItem,1];

To me this looks like = if a item is ! and that = True then add this weapon to my bag.

means that he found a weapon in 15 secs strange.

But admin iff i was you look on google how to hack dayz and get some inside knowledge.

They use CE that basicly freezes codes for you to add and then send.

Combined with a noob proof CE script and everyone can hack as we can notice online.

Battleeye need to start blocking CE (normaly a game would just crash and the hacker has to find a bypass)

They also shouldnt allow anything other then original files to be executed on there original checksum so they cant add there hack script.

checksum it nicely so iff you chance or remove even 1 line off code the game simply doesnt start up.

This wouldnt fix the hacking because off bypasses and using CE as pro, but alteast removes the kids from hacking.

Edited by Despuiter
  • Like 1

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