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Tex Willer

Sound Bug - delayed player sounds

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Date/Time: Anytime

What happened: Let's say i drink a can of pepsi, then eat a can of beans, then pitch a tent or remove a barbed wire. All this at non-audible distance from my buddy. When i come into his audible range he gets the sounds of the above actions in succession, even if it happened 15 minutes back. The same has happened to me when he came close to me, honestly scaring the s*it out of me because i asked "did you just drink???" and he obviously said no.

Where you were: Anywhere on the map, but not close to other players

What you were doing: Approaching (audible distance of) another player and having consumed food before.

Current installed version: 1.7.2.4

Server(s) you were on: DE #29, happened on two other servers that i don't recall as well

Your system specs: AMD Phenom II X4 965, Radeon HD 4870, Realtek HD audio (integrated).

Timeline of events before/after error:

Drink/consume food when no one is around -> move close to player (audible range) -> player gets the delayed sounds

Has anyone else come into this bug?

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