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70 inventory slots (about 3 Alice bags).

The cart rolls down hills if let go on a slope.

It can be shot to pieces. It takes damage equivalent to 10 cows until it breaks. When it breaks, it is replaced with a pile of rubble, and random items in it break (replace item with new item named "broken stuff" that cannot be picked up). Broken carts cannot be fixed.

The item is as rare in terms of spawning as crashed helis, only to be found in supermarkets, and cannot be crafted or whatever.

Carts cannot be stashed.

When dragged:

- Player cannot shoot (shooting from the hip is not supported in ArmA afaik, and it does you no good anyway, so don't do it in real life)

- Player has walking speed, walks upright

- Player makes noise equivalent to crouchrunning

- Player is visible as if he was walking upright

A cart has a really low chance of tipping over on uneven terrain. A tipped-over cart has to be put upright again, which is a scrollwheel action and takes 10s.

WHY WOULD YOU DO THIS:

It's cool for mobile groups who want to gather supplies. But it's also a liability because of the reduced speed, the tipping-over thing and the fragility. It's basically a hypernerfed car.

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I'm not sure you want to slow yourself down with a cart when facing zombies or hostile players.

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