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zealous

"People Don't Want Day Z"

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Rocket was told when pitching the idea of Day Z that "players say they want stuff, but they don’t really want that stuff, and when they get it they will hate it."

I.e. "People don't want a gritty, realistic free-roaming multiplayer zombie survival game. They want Call of Movie: The Game."

One buggy alpha release, and a hundred thousand players later... WELL HOW BOUT DAT?

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Dude I'm saying that Rocket may be the only producer in the world who isn't retarded.

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If he pitched this to a game development studio, I'd be hard pressed to believe they said that... now if he pitched it to publishing studios, that makes perfect sense that they'd say it. It's hardly ever the actual developers that screw something up, it's usually the publishers. If they can't mass market it, they think it's a waste of time. Hope this helps open their eyes.

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In other words, DICE are wrong and have no idea what they are talking about. BF3 has definitely gone down the opposite road as Day Z with unnecessary dumbing down, all because DICE think people don't care about strategy or patience anymore.

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Not to mention publishers who think that we won't notice how they prevent us from modding games, and then try to tell us it's because we're better off without mods or that modders can't cope with nowadays complexity - these publishers should open their eyes - I indeed used to like BF 1942, but Dice has lost me with the new iterations of BF. In the simulation market, we also saw the same thing happening with Microsoft and their new game Flight, for which we were told that they were doing us a favour by not releasing a SDK, not allowing third parties to develop for it, and not allowing freeware modding - all supposedly because it would dilute good content in a mass of crap - the truth is that now only crap, 1rd party payware DLC crap, remains...

Systematically replacing mods by 1st party DLC was a very wrong turn for game development and innovation, and it's about time gamers send a message to publishers to make them stop that.

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I'm all for DayZ's success, and there is definitely a market out there for this type of game... but let's not act like CoD didn't sell MILLIONS of copies.

I'm personally in love with this game, but a large development studio or publisher wouldn't touch it with a ten foot pole. Thank god we have indie developers who still aren't afraid to take some risks.

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