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@Rocket - Server Slots

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Hi Rocket...

Are you able to up the slots on the DayZ Map? I've filled my 100 slot server and I want more lol

I'm currently running the DayZ servers in a virtual environment. The 100 is on, 4 cores/threads and 6gb RAM, and 20% disk allocation. CPU usage, 23% Ram used 17%, Disk R/W 2MB/Sec.

I'm up for hosting a 500 slot, although I'm not sure if the netcode could cope?

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Netcode can handle up to 256, although your server is going to be a massive target for hackers.

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I know, I've got a log file upto 25mb at the moment... :( that's my morning gone.

*Edit* I check server logs for injected code/scripts, ammo creates, hacked weps and submit to DayZ Team.

Edited by Inch

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Hey,

A few questions.

Ive noticed DayZ servers respond better to GHZ than to multicore. From your sig your server runs a Xeon E7-8837 @ 2.66 GHz. How are you successfully hosting 100slots on this?

Ive tried to host 100slots on 1 server on my dual Xeon 5670 (12 cores @ 2.93Ghz) and the server gets extreme lag.

Admins have also confirmed GHZ will help host more slots and not multicore. What configurations have you done to be able to support multicores and host 100slots?

I thought id post my CPU usage running 2 servers with affinity split 4 cores per server.

uxEKg.jpg

Edited by nohrt

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Hi there, its actually running four 8837's....

I think the key to success is running VMware ESXi and ESX hypervisor, with a vSphere environment.

I'm currently 'stress testing the server' I'm not quite happy yet, however, the VM the 100 slot is on has four cores four threads and 6GB ram, which is also running on my iSCSI San Array, to which I've allocated that VM 20% usage...

Hope this helps some what. Although, I'm going to have to edit the config, to limit the number of users that can join at once, it seems the mod itself is having some issues.

-Edit- the SAN definitely helps with the read/writes. Also the VM does not actually see the cores stated above, it only sees what it's been told to use it's then split over all of my cores.

Edited by Inch

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VM doesnt increase performance.

Im running these servers right off the servers windows install and cant even get close to 100slots @ 2.93 ghz.

You've posted 4x Xeon E7-8837 cpu's and man thats a beast of a box!! 32 cores!!!

but again servers preform better with frquency and not multicore which is f#$king whack for us hosters with powerfull boxes.

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VM doesnt increase performance.

Im running these servers right off the servers windows install and cant even get close to 100slots @ 2.93 ghz.

You've posted 4x Xeon E7-8837 cpu's and man thats a beast of a box!! 32 cores!!!

but again servers preform better with frquency and not multicore which is f#$king whack for us hosters with powerfull boxes.

The VM doesn't, but, you're limiting what the server.exe can actually use. I've only seen the VM use 4cores/threads on the actual server. I've not get more than 3 cores in the VM itself.

Sorry I got the above slightly mixed up... its getting late :(

I've never seen the actual hardware use the equivalent more or less than 4 cores and threads... the VM's I've set are on 1-4 cores each... nothing fancy.

Edited by Inch

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The VM doesn't, but, you're limiting what the server.exe can actually use. I've only seen the VM use 4cores/threads on the actual server. I've not get more than 3 cores in the VM itself.

Yup you can set that with affinity within task manager to the server.exe though. I have both my servers set within firedaemon to use 4 cores per server.exe

Obviously you are doing something right as i see your server is running 2x 64 players.

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Yup you can set that with affinity within task manager to the server.exe though. I have both my servers set within firedaemon to use 4 cores per server.exe

Obviously you are doing something right as i see your server is running 2x 64 players.

Correct, although the time is the same, I could change each if I wanted, they both have there own instances and allocated set of system resources. What I'd suggest for you at least is sticking some more RAM in that box :)

Nice CPU... not much RAM. Win Server needs about 2GB on it's own....

If your setting affinity you also might want to try that start up para... is it -CPUCount, -exThreads? if i remember correctly.

Edited by Inch

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:( I've found that the .rpt file gets HUGE!

I'm tempted to set BEC to only allow an x number of players to join at any one time. It seems the constant 'connecting', 'connected' events don't help.... it was a good test this evening/morning for me... if you like I can PM you any changes i make that i feel are 'stable.'

But as I said, in the server name (stress testing) I'm almost there hopefully.

I'll be putting another intel 10GBASE-X card in soon.

In about a month I'm hoping to be running all 100 slot servers (if I'm happy).

Edited by Inch

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