SkepticJerry 0 Posted May 25, 2012 I've been victim of it as well as the next guy. One one hand, I feel like there should be no bounds on play style and I agree with that completely. If you want to murder and pillage then go right ahead. On the other, I'd like to see some incentive for people to work together NOT by punishing the lone wolfs and bandits. There's only one way to encourage people to band/work together. That is to make critical element of play only possible (or much easier) if players work together. This is to say, don't punish those that want to play lone wolf killers, but make survival vs. elements and zombies more difficult if you are alone. How you ask? I have no clue, so BRAINSTORM people! Let's see how many ideas we can get here...nothing is off limits! It is a brainstorm session. No Criticisms!!!Just throw the ideas out there and see if anything sticks! Share this post Link to post Share on other sites
MR DELICIOUS 297 Posted May 25, 2012 Have direct chat working. At the moment the map consists of paranoid schizophrenic mutes with guns and facial muscular dystrophy. Share this post Link to post Share on other sites
Bandit Hunter 29 Posted May 25, 2012 I like to start in response to all these threads with; there is no "death match" mentality, its a way overused term, and its way over exaggerated. There truely are a great deal more "friendlies" and "survivalists" and "legitimate" bandits than these "death match CoD kids." I think rockets emphasis in this mod, as an experiment, is to add NO positives or negatives to any sort of play style. Hes just allowing this to happen. Share this post Link to post Share on other sites
SkepticJerry 0 Posted May 25, 2012 Perhaps if you don't have human communications for so long you go mad?I like to start in response to all these threads with; there is no "death match" mentality' date=' its a way overused term, and its way over exaggerated. There truely are a great deal more "friendlies" and "survivalists" and "legitimate" bandits than these "death match CoD kids." I think rockets emphasis in this mod, as an experiment, is to add NO positives or negatives to any sort of play style. Hes just allowing this to happen.[/quote']I disagree. Playing on Virginia 7 the other day, I was sniped and killed 3 spawns in a row on the beach. I didn't choose where to spawn, the game kept putting me near Elektro. There were survivor corpses everywhere, all with beans on them. I didn't survive until my 4th spawn put me far from the cities. New playesr will NOT continue to play if they experience that for the first time. I know if that had been my first experience with DayZ, I wouldn't have returned. I've also been shot many times by people in survivor skins after watching me approach them and saluting my ass off and spamming "Friendly" in chat. Quite simply, and many have said this, there is no reason NOT to shoot other players. You're chance of survival goes up.There has to be a greater benefit to the players for NOT killing each other than just killing and taking beans. Something like blood transfusion is key to this. The game requires you get a transfusion FROM another player. Perhaps food shouldn't give back blood? Blood heals VERY slowly at a constant rate only if you are fed. Otherwise, the only way to get back to full blood is to have another player give it too you.Perhaps bandages should work something similar. If you bandage yourself, perhaps it only slows the bleeding and you trickle blood (Say 1 point every 60 seconds) for a long time. Then when it stops, you can SLOWLY heal. Having a bandage applied, or first aid, from another player, stops the bleeding instantly. Share this post Link to post Share on other sites
wolfmat 2 Posted May 25, 2012 I have the policy that I only shoot back. Turns out that works.Edit: Only works if you generally follow common sense, of course. Don't run over open fields. Use cover. Stay low. Combine forces. Fight or flight. Bla Share this post Link to post Share on other sites
unsobill 0 Posted May 25, 2012 just going to randomly shoot out there ! -If you spent more then 10-20 minutes in the 5 meter range of other player/players receive some mental health bonus/humanity increase. -When you kill other humans and take their loot mental health/humanity decrease. -Add option to bury players/perform ritual services. Player must carry body on yourself, must dig hole, will take time to bury, will get hungry, will lose some blood, sweat and water. -When you kill other human in self-defense and don't touch their loot and perform ritual services. Mental health/Humanity first decrease then after burial completed restored to previous value. - Create some auto-holster pistol system when pointing live weapon at another player - and/or make player stress a little/shake head when gun is pointing at him. Trigger control and barrel control should be primary tool to control unwanted brandishing of live weapons around human players. -Integrate surrender system and barter system to avoid shooting people for beans. Increase humanity for bandits that performed none-lethal criminal acts - say they robbed you but kept you alive - their humanity is up. What other way out the to spare life's ? Share this post Link to post Share on other sites
raptorak 2 Posted May 25, 2012 Much as I hate it when I get murdered, it is usually because I have given up my position to help a fellow survivor. The choice could be to leave him to die and loot him later (cold but smart), go in and shoot him (COD kid), or go in and help him (brave and humane).Martin Luther King and countless other figures in history died standing up for something they believed in, they made a difference, and that is what we should all aspire to - but if we are all out for ourselves then we are worse than the zombies since we have a choice in the matter.**Yes I realise this is only a game, allow me to get into the spirit though, since so many other people are role-playing mass murderers and justify it with the "in a real zombie Apocalypse..." argument, I want to give another perspective** Share this post Link to post Share on other sites
FrankDaTank1218 (DayZ) 41 Posted May 25, 2012 Here is a n idea, a sanity mechanic, being around players of the same moral side (bandits being with bandits, survivors with survivors) keeps you sane, otherwise you're character becomes suicidal or goes crazy with delusional hallucinations or something, of course this would take awhile to be a problem, I'm talking like 16 real hours of pure loneliness. Of course to make lone wolf still possible you could make items have positive sanity effects (it would just be harder to use those to boost sanity than being together) like maybe books to read, particularly tasty food items (cooked meat, higher quality canned goods, candy, soda, alcoholic liquids...), as well as accomplishments like repairing a vehicle helping your sanity. Share this post Link to post Share on other sites
x0pticLukeZz 0 Posted May 25, 2012 Here is a n idea' date=' a sanity mechanic[/quote']I was just going to suggest this... maybe something like Amnesia: The Dark Descent if anyone has played that. They would start getting the shakes, seeing and hearing things etc. I really think there needs to be something to stop shoot-on-sight and some kind of repercussion for murdering people, because at the moment I'm doing pretty well as a survivor and I'm more scared than I was when all I had was a pistol.I thought the idea of the mod was for you to be scared, alone, spawning on the coast with poor equipment. Now I've managed to scavenge good equipment I'm even more terrified that someone will come along and headshot me from behind just because they can and there's no reason not to. Share this post Link to post Share on other sites
joshuabeatdown 2 Posted May 25, 2012 I've been victim of it as well as the next guy. One one hand' date=' I feel like there should be no bounds on play style and I agree with that completely. If you want to murder and pillage then go right ahead. On the other, I'd like to see some incentive for people to work together NOT by punishing the lone wolfs and bandits. There's only one way to encourage people to band/work together. That is to make critical element of play only possible (or much easier) if players work together. This is to say, don't punish those that want to play lone wolf killers, but make survival vs. elements and zombies more difficult if you are alone. How you ask? I have no clue, so BRAINSTORM people! Let's see how many ideas we can get here...nothing is off limits! It is a brainstorm session. No Criticisms!!!Just throw the ideas out there and see if anything sticks![/quote'] There is incentive. It vechiles, and someone to kill the bandits, and guard your dead body. So you can recover your gear. It is hard to fix a car alone. Share this post Link to post Share on other sites
SkepticJerry 0 Posted May 25, 2012 There are no stupid ideas here...keep em coming! Share this post Link to post Share on other sites
bjarnidk 9 Posted May 25, 2012 I like to start in response to all these threads with; there is no "death match" mentality' date=' its a way overused term, and its way over exaggerated. There truely are a great deal more "friendlies" and "survivalists" and "legitimate" bandits than these "death match CoD kids." I think rockets emphasis in this mod, as an experiment, is to add NO positives or negatives to any sort of play style. Hes just allowing this to happen.[/quote']That is true.. But we all know that the kids WILL find this game sooner or later.Right now the age in this game is about 20+ maybe even higher.When the 15 year olds find this game, something radical needs to be done. Share this post Link to post Share on other sites