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Betabyte (DayZ)

DC-Fleeing countermeasures

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Suggestion:

Make a "in combat" system.

Basically, if a player fought a player or zombie the last 20 seconds,

he is "in combat". The server flags their character in-combat in the character server and

will not be saved when disconnecting.

Fought means :

- chased by zombie (in like, a 100m range)

- bullets/slugs/bolts/... fly within like 20 meters range from them

- axes used in like 10 meters range from them.

When in combat, an icon displays that on the players screen.

If they disconnect when "flagged", they lose their character.

The flag gets lost after 20sec of not "Fighting".

The possible problem: bugs causing legit players to lost their char.

well, thanks to the icon showing that you are in combat, you know not to DC.

Ofcourse, some bugs may prevent a player from ever getting out of combat.

For these problems, we should be able to "dispute char deletion", by having the last 20 seconds

recordable(not a movie, the actual movement as in "processed by the server", to save cpu/ram/disk on server). This "report" would then be evaluated by an addon for the current anti cheat system (forgot name).

If a cheater disputes a DC, he gets banned from the server and his cd-key gets a warning.

3x warnings = cd-key disabled gg.

So actually, i should do a poll in the general discussion.

"would you risk losing your char to bugs for a few weeks,

when you know no cheater can escape certain death?" ;)

Greetings, betabyte :)

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well, thanks to the icon showing that you are in combat, you know not to DC.

Tell that to the gods of the interwebs, not everyone has a perfect internet connection.

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yes, that's why i also suggest a "dispute" function.

It will not solve all internet connection issues.

But as i said last line "would you risk losing your char to bugs for a few weeks,

when you know no cheater can escape certain death?".

.

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Simpler methods have been mentioned elsewhere, like the 20s timeout when u log out, char is immovable in place until the time is up. If youre in a combat situation there you will be dead when you log in. As far as deleting characters or 3 times a ban seems a bit harsh when the system itself wouldnt be foolproof, not to mention a pain in the arse for anyone with crap internet,

I think in circumstances like these, death is its own reward.

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