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cindyanne1

Buildings with doors you can't open...

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Is there ever a way to open them? I've tried chopping them with my hatchet; no luck. So are there things you can find (bombs, etc.) that would make you able to blow them open? Are just some doors un-openable?

I've found plenty of doors that I can open, so it's not that I'm not opening the doors at all... but there are so many doors that just seem to be sealed shut and I never get the option or the icon to open them.

Also, wtf pumpkins? Sorry but if I was starving in a zombie-ridden apocolyptic world and I found some pumpkins, I'd be eating me some pumpkins! Kind of silly to have them in the game just as decoration... or are they just decoration? Am I missing something with the pumpkins?

And what the crap is with that axe stuck in a stump that you can't pick up? And why can't we hack off a piece of meat with our hatchet? Again, starving... I kill me a pig with an axe, Imma gonna be chopping me off a piece of pig with that axe and throwing it on the fire.

Grr... lol!

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Some doors are just unopenable. The only ones you can open are the ones that give you the option to open/close.

There's a few loot maps that show you exactly what the lootable buildings in the area look like if you want to Google that.

Sadly you can't interact with the axe in the stump (I've mentioned it before haha) nor can you interact with pumpkins.

And yeah, no axes for gutting animals. Hunting knife only!

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I can agree with the stump axe and definitely with the pumpkins. They might as well throw in fruit trees without the option to eat fruit. Its all about how much time and effort they can put into such things, server demands, and if the game engine can support it.

As for gutting and cutting up animals with the hatchet, that's probably a balance thing. Games are all about balance. You may get a faster car in a game, but often that means it will steer/handle a little worse. The guns have to be balanced through damage and attachments and so forth or some will become so overpowered that the others will serve no purpose. Rarity also helps balance. The best things in the game are probably the hardest to find. I still haven't got a rangefinder for instance. If the hatchet could be used to gut and cut animals, then still be used for harvesting wood, and as a melee weapon, then the hatchet would be an even more valuable resource/item. It would almost be considered overpowered. Most likely, they would be forced to make it a rarer spawn. That would make it harder for new player spawns and beginners to find a hatchet and use it to fend off the occasional overzealous zombie, harvest wood, or kill that boar that has no clue you're about to whack it for dinner. Having the knife take care of the butchering and cleaning helps with the balance and makes it so that both can be more common spawns. In real life, we would probably use the hatchet for more things if we didn't have a knife, but once we had the knife, we'd use that, too. It would help preserve both the axe and the knife.

On a side note, I talk too much. :/

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The ARMA engine wasn't really a good choice to use for a zombie/pvp survival especially with various loot all over the place. You'll get to know over time which doors open and which ones don't.

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There are only about 20 buildings that you can enter in the game and they're repeated in the various towns. You'll learn to recognise them a mile away.

For now - look for buildings with see through windows. The non-enterable buildings all have the curtains drawn so that you can't see the non-existant inside.

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