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adrianscholl

Spawning and Duping Exploit

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Date/Time: 04/29/12 @ around 6pm

What happened: Killed while not fully loaded, in spawning zone

Where you were: Loading screen

What you were doing: Loading to character

Description: It has been relatively well documented that there is an empty terrain location west of the map in which players will enter when their character is loading. This will either happen if the player is loading into the game, or while the character is turning into or out of a bandit. Sometimes the character is even left there upon full load, because the game is unsure of where the character should be actually spawned. [1] [2] [3].

In addition to the aforementioned problem of being "stuck" in this zone upon improper location load (which can be fixed by running along the ocean with the coast to your right), there is an exploit of this character spawn system. If someone actually travels west of the map (or improper loads into it) they can KILL players in the split second in which they are loading. I have not tried to personally replicated these conditions, but in the instance which it happened to me, I was killed instantly as I finished loading. I aborted, reconnected to the server, and found out that I was alive with ALL my gear. But there was an EXACT COPY of my gear in a corpse of myself on the ground. This corpse was lootable, and therefore should be considering to be a duping exploiting.

I am unsure if, in addition to the body that spawns on the map, there is another body in the spawning zone. I would count this as a distinct possibility since at least one player is consistently doing this. The player KENYA EAST has killed many players in the spawning zone in this manner; in addition to being killed by him, he was griefing the entire server I was on and has been doing it to others days ago [1].

Killing players inside the spawning zone should not only warrant an auto-ban, but this duping exploit and spawn death exploit should be immediately addressed.

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Good find!

I totally agree with you that this must be addressed soon. At least before full release.

Maybe there's a way to put invisible walls as borders on the actual map border? I have no idea how the ARMA2 engine works but at least it's something.

Auto banning for exploiting in a early/mid alpha is somewhat strange in my opinion. The mod is labeled alpha for a good reason; testing.

But that's all up to the dev's and admins :)

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