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yumey95

Standalone Dayz - What will change?

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So im abit confused. In current state, Dayz is a mod in alpha, to a military shooter, rocket said somewhere that he will probably make dayz standalone this year (around christmas) but what will excatly will that change?

Will it make it easier for him to develop the game? What can he do then that he cannot now?

Im just seeing all this talk about dayz hitting standalone, but im not quite sure what that will change.

If someone can explain to me, that would be nice :)

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He is in a bunch of contracts with BI, using their engine and Battleye, and he probably still will be with the standalone noting if he uses the same engine, he will have more control though, not legally being under ARMA II CO purchase, and he can control the servers more. He can make the scripts server side instead of client side, so hacking is pretty hard.

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The Arma2 engine isnt for DayZ. DayZ has been forced to work with the Arma2 engine instead. I guess to answer your question in the simplest form is that development would be easier and the game would have better play quality.

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I think the biggest changes will be:

a) Locking down the client to prevent hacking. ARMA II is a pretty easily hacked game. You tell the server to do something and it does it. I think the main reason why hacking wasn't as big a problem in ARMA II is because the immature retards which hack usually don't spend money on a military simulator game. That and the fact that there was so few ARMA II servers that weeding out the hackers was pretty easy.

B) Inventory system overhaul. Things like having to split 8 rnd shotgun mags into 2 round magazines will no longer be required.

c) Completely new map designed for DayZ from the ground up. This means no more towns with no enterable buildings.

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He is in a bunch of contracts with BI, using their engine and Battleye, and he probably still will be with the standalone noting if he uses the same engine, he will have more control though, not legally being under ARMA II CO purchase, and he can control the servers more. He can make the scripts server side instead of client side, so hacking is pretty hard.

The Arma2 engine isnt for DayZ. DayZ has been forced to work with the Arma2 engine instead. I guess to answer your question in the simplest form is that development would be easier and the game would have better play quality.

I think the biggest changes will be:

a) Locking down the client to prevent hacking. ARMA II is a pretty easily hacked game. You tell the server to do something and it does it. I think the main reason why hacking wasn't as big a problem in ARMA II is because the immature retards which hack usually don't spend money on a military simulator game. That and the fact that there was so few ARMA II servers that weeding out the hackers was pretty easy.

B) Inventory system overhaul. Things like having to split 8 rnd shotgun mags into 2 round magazines will no longer be required.

c) Completely new map designed for DayZ from the ground up. This means no more towns with no enterable buildings.

So based on what im hearing, dayz hitting standalone is a very positive thing :D very nice!

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