vvill 3 Posted May 24, 2012 First post (yay for being able to use ' in my forum name.)Literally love the game to bits and i'm gonna throw out some curveballs, maybe you'll like them, maybe not! lemme know.Sleeping on disconnect:This is a quasi change to tents, which although an awesome idea to store masses of gear, is fundamentally flawed with the whole seamlessness between servers.Mainly that to use a tent (which has a 50% chance to bug i've read (please correct me)) you must remain on that same server.I say scrap it as a storage device, they're mostly used as bait for new players (sneaky bandits) and i've only seen one person utilise them properly.Introduce sleeping on disconnection, which unless you're inside or have a tent in your inventory, lowers your temperature considerably on reconnect as well as food and water as is.(Side effect is they should only take one backpack slot as a 1 man tent can be squeezed up to smaller than a thigh and can be swung off the outside of any military grade backpack.)Medical training:Could your average joe bandage a bullet wound? no, much the same reason we can't give ourselves blood bags. Would it be possible to find a use able loot that allowed you to become the master of medicine, unlocking further options.I'm talking the full kit and caboodle: morphine, antidotes, blood bags, bandages and epi pens. (Anyone can take painkillers.)Your basic player should start off with the ability to tourniquet wounds, stemming the blood loss until he can be bandaged by a trained player or train himself to self bandage, (naturally this would have to be tweaked until balance/fairness was found but starting with 2 blood loss per 5s until bandaged would give the survivor a mission.) (Maybe this training manual could be found in those empty medical tents outside balota.)Decrepit:Currently your injuries amount to being completely drunk with bird flu or dead. Limping? Broken arms (disabling double handed weapons?) What's our limits here Rocket?Vehicles:Where are the vehicles!!! There should be vehicles in varying states of disrepair. (Yes, I know you can find them and repair them.) but they should be much more common, I should be able to walk into cherno and find 2/3 cars with like about a tablespoon of petrol and in such bad repair that if it gets sneezed on it could explode.Then there's repairing them which could also be a learned skill, especially when it comes to fixing the engine.It'd be so sweet to have a 1/1000 chance of finding a full working blackhawk with a 10km range.Change the spawn backpack from coyote to the smallest option:Self explanatory.Diazepam:Hospital loot for snipers, stops screens shaking and steadies aim (think metal gear solid.) Could lead to a dependency and cold turkey. Tazers/Stun Darts/Zip cords:Maybe I wanna put a survivor out without killing him? maybe I want to tie his hands together and make him walk into electro. Or possibly I just want to tazer him, tie him up, chuck a flare on his body and fire an enfield in the center of solinichiy.The player could see perfectly but would have no control of his character for ~nth amount of time (balance.) The zip cords would break after ~nth amount of time (balance.) aswell.Mental well being:After so long in the wilderness by yourself your character should slowly lose his mind, ranging from mumbling to himself to outright lunatic screams for no reason.Cure? interaction with humanity, being helped or helping others.(This would have to take at least 50 days to come into affect to keep sole players happy.)So, give me your tears! bad, good, wut?, this game can only get better.Hope you like my mental meandering.Cheers 1 Share this post Link to post Share on other sites
prospekt 8 Posted May 24, 2012 Sleeping on disconnect:As far as tents are pretty uncommon, most people would get a cold when they disconnect by night... realistic, but maybe a bit boring :DMedical training:Why not, even if RPG-like features do not really fit this gameDecrepit:I don't get it :huh:Change the spawn backpack from coyote to the smallest option:Yeah, the smallest one is pretty useless right now...Diazepam:+1Tazers/Stun Darts/Zip cords:See the "Handcuff/Zip cords" threadMental well being:I'd enjoy this kind of feature, reminds me of "call of cthulhu: dark corners of the earth" Share this post Link to post Share on other sites
vvill 3 Posted May 24, 2012 Sleeping on disconnect:As far as tents are pretty uncommon' date=' most people would get a cold when they disconnect by night... realistic, but maybe a bit boring :DMedical training:Why not, even if RPG-like features do not really fit this gameDecrepit:I don't get it :huh:Change the spawn backpack from coyote to the smallest option:Yeah, the smallest one is pretty useless right now...Tazers/Stun Darts/Zip cords:See the "Handcuff/Zip cords" thread[/quote']1) It'd mean you'd have to have a tent to sleep outside or you'd most probably get ill.2) Makes the game harder and you don't carry it with you after death was my line of thinking. (Hard work & Reward.)3) I'm talking bout spraining ankles, getting shot in the hand, this sorta stuff, thus evoking more realism.4) self explanatory.5) Didn't see it sorry.Thanks for the feedback, good hunting. Share this post Link to post Share on other sites
Emre (DayZ) 6 Posted October 23, 2012 I like the tourniquet idea a lot. I hope they add this feature for standalone version. It's kinda boring if you play solo and break your leg. It could be really handy if you use bandages and sticks from trees to make a tourniquet. Share this post Link to post Share on other sites