Lady Kyrah 1110 Posted August 2, 2012 This isn't a new idea and it's borrowed from a few games.Basically when a zombie attacks you and you get a blood loss from it, you get a 50/50 chance of infection.You then have about an hours to administrate yourself antibiotics (if taken early it will fight the infection)After the 1 hour of "grace" the infection will start to spread inside your character and he will die and rise as a zombie after about six hours (or more, or less, wahtever work but it should be fairly long) , it's a sort of silent death where the player character would crouch or prone and then become a zombie and attack it's fellow teammates (if in a group)Why is this interesting?It creates a paranoïa when it comes to zombie wounds, since there is no symptoms until it is too late, it gets the player to wonder if he got infected or not, and if he took his antibiotics in time. It can give some a false idea of being condemned and basically play with the hypochondriac in everyone of us.It could have simmilar symptoms to the cold, again to spread doubt, not knowing wether you caught a cold or if you got infected. Share this post Link to post Share on other sites