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Anyone working on or thinking of working on a UDK mod of DayZ?

Don't know technically how UDK compares to Arma in regards to the large map size or can do something similar with streamed map/level content.

Key gameplay concepts:

* large-scale map

* loot attactors and zombie triggers making movement and gunplay more tense/tactical

* multiplayer with database persistance of characters and gear

* reward players with more challenging play(other players, AI) based on database mining reports and analysis

Congrats to Rocket on making a compelling game and development/use case for mysql database(postgresql here, but relational databases the same) - will be interested as the technical details and schema are released(DayZ lite?) that allow other modders to re-use persistent database related concepts on the small and large scale.

Thanks,

beanking

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I was thinking the same thing.

And if no one does that, I'll try it.

The biggest problem will be indeed "large-scale map"... let's see how it works.

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