Bloodydemize 0 Posted August 2, 2012 Sorry if this topic is already on the forums.The way infected spawn needs to be reworked for 2 reasons off the top of my head Stealth - Seeing zombies in a town or city is a great way to tell if someone is or has been recently there, making it that much more difficult to wait and jump someone if you're a bandit, or if you're a survivor making easy for players to just camp it waiting for you to leave. Honestly whenever a server restarts all towns should have a based amount of zombies just wandering around it, it shouldn't be barren until someone gets in the spawn radius as I like to call it.Hard to Escape - I can't tell if this is server related, but on some of the servers I go to zombies respawn /really/ fast like insanely fast I go into say a fire station kill the zombies around it loot it wait in there for a couple minutes to see if any other players are coming near exit and zombies are blocking my path again. Though this idea will make it less difficult it doesn't make much sense..Other ideas I had but not my main concerns/thoughts were having base number of zombies spawned into game based on how many players in server *this has both positive and negative sides * would encourage people to go to lower pop servers to avoid extra zombies but make the higher pop servers which i like to go to much more fun with the extra zeds to worry about.When players die spawn zombies around that area or have zombies within like 100 meters start moving towards the body, when you got knocked out zombies like to run towards you and start munching you, but when you die they just go back to their usual business, would make it more worrying to kill someone in the city in order to loot them, because as soon as you do, even if the zombies don't hear the shots they will start heading towards that body making it dangerous to loot and difficult to escape adding difficult and more "realism" to the game.Sorry for any spelling or grammar errors.If you agree/disagree let me know why or add any ideas to add to this also post them here. And feel free to remove this suggestion if there is already a thread that I missed to see. Share this post Link to post Share on other sites
Tsyn 215 Posted August 2, 2012 The game is in Alpha, and a lot of the issues you are encountering may be fixed later.However, do you think zombies would really linger and moan around without a person nearby to stir them up a bit? I guess it's almost realistic?Dunno, but if you're a bandit, I suggest avoiding going into towns to begin with. If you're wanting to kill someone to get their gear, I'd suggest sitting in places such as the Northwest Airfield. Reason being: You'll find more people with better gear than you're going to find in Elektro. This will also give you a chance to find loot in the Barracks in the NWAF is clear. Share this post Link to post Share on other sites
Bloodydemize 0 Posted August 2, 2012 Not really a bandit just a kill anyone that has a shot at me sorta guy, I won't purposely hunt down others.It is possible they would linger and moan around, the problem is with zombie games is zombies aren't real so we can't really say what is realistic and what isn't it's up to rocket on how he wants them to act in relationship to the many zombie/infected games and movies out there. Just throwing suggestions out there ^_^ I just know I and many others would like to see zombies more important, and with the zombies spawning on player death idea it would also connect player killing and zombies a little bit more. Share this post Link to post Share on other sites