slinkylegend 4 Posted August 1, 2012 (edited) Hey, I play a lot of DayZ with friends, and often times it can be a struggle to coordinate and play together. I've always imagined a system like squads in regular Arma, but more refined to DayZ so that random people can't join a squad and see where everyone else is.What I propose is a "party" type system. A system where by default the group system implemented now(everybody is in their own group) is active, but you can invite other players to join a squad with you. The Invite option would be available through the player list by pressing "P" and selecting the desired player. There are several options for how the targeted player would accept the invite. One being that a notification pops up with an accept and decline option (both of which mapped to a key) similar to TF2's notification system. The other being that the targeted player would have to go into their player list and an accept option would be available in some form or another(this option might prevent newer and less learned players from accepting invites from strangers). Once in a squad with other people, it would display where they are and where they are on the map like normal Arma. The group channel would also apply.As far as the regular group system goes, that could stay the same, but when you are in a group with people, you would all be moved out of those 1 player groups you start in and moved to a multiple person group(MPG's). These extra MPG's would be on standby until a group is made, at which point the first available MPG would be used to house those players. These groups would of course be private, and you couldn't choose to join one. On 50 player servers, 25 MPG's would be necessary on standby as a group would have a minimum of 2 players, thus needing to be half the total player count. Each MPG could hold up to the maximum amount of players on the server and anywhere in between.A system like this would make it much easier and much more enjoyable to play with friends. It would increase tactical squad gameplay and make it easier for newer players to get acquainted with how Arma works. (As a side note this would also decrease the amount of "DayZ noobs" that don't understand teamwork and squad play, thus making Arma less filled with people that don't know what they are doing and can ruin a good game of Insurgency and the like). Edited August 3, 2012 by Slinky 2 Share this post Link to post Share on other sites
Waylander The Origional 21 Posted August 1, 2012 I like. Share this post Link to post Share on other sites
Happy (DayZ) 4 Posted August 2, 2012 Need a much better system to spawn closer to your group when you die!!! It is a waste of time to spawn at opposite sides of the map then try to get back with your party. Must be a way to add this to a group/squad type of play so that you spawn with each other.Thanks Share this post Link to post Share on other sites
bazbake 456 Posted August 2, 2012 Would you disable teamkilling in squads or would this just be another technical lure to scalping players with the promise of kinship? Share this post Link to post Share on other sites
slinkylegend 4 Posted August 3, 2012 Would you disable teamkilling in squads or would this just be another technical lure to scalping players with the promise of kinship?Well it would be hard to trick people into a group and then kill them, as in order to establish a convincing conversation with them you would have to be within range for direct chat, and thus you would already easily have had the chance to have killed them.As for a safety reason to have no "friendly fire", it would be pointless because you could always see where your squad members are, so you wouldn't mistake them for someone else. That's the whole point of a system like this. 1 Share this post Link to post Share on other sites
slinkylegend 4 Posted August 3, 2012 Need a much better system to spawn closer to your group when you die!!! It is a waste of time to spawn at opposite sides of the map then try to get back with your party. Must be a way to add this to a group/squad type of play so that you spawn with each other.ThanksNo, I don't think that this is a very good idea. It would easily be abused to simply spawn in on a friend after one of you got killed so that you just be instantly back at your stuff and kill the other person. Also you could just choose to spawn in on a random player, including the one that killed you, and proceed to steal something from their backpack to kill them with. This spawn system would be too complicated and easily abused. Share this post Link to post Share on other sites
SHOWTIME! 21 Posted August 3, 2012 Could be a good idea, although most people who pplay on the higher difficulty servers probably won't like it because it's not "realistic".But i agree, traveling with friends is really difficult, especially when you get seperated in a gun fight. Share this post Link to post Share on other sites
slinkylegend 4 Posted August 3, 2012 Could be a good idea, although most people who pplay on the higher difficulty servers probably won't like it because it's not "realistic".But i agree, traveling with friends is really difficult, especially when you get seperated in a gun fight.Well considering squads are in ArmA by default I'd say it's pretty realistic. 1 Share this post Link to post Share on other sites
braaienator 1 Posted August 7, 2012 Like this idea alot! ;) Share this post Link to post Share on other sites