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robinhood (DayZ)

Tools to kill, but nothing worth killing.. we're drunk with power.

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Anyone else feel like we've been given the tools and means to kill, yet there is nothing worth killing? Essentially we've not been given tools to survive but more that we've been given tools to Fight. And while imerged in such a forgiving "survival" enviroment we've found nothing worth doing other than teaming up to kill each other.

People tend to blame the community and each other for this player killing debacle, but when i step back and look at the real picture isn't that its the scenario we've been placed in thats created the "problem" (if you can call something like this a problem). Rather than seeing this as a problem its more like a result or a reaction. A reaction to being given complete moral freedom in an environment that without the threat of other players is basically a playground with lifless moving obsticles, abundant with food and weaponary for all.

Finding food and provisions should be punishing! surviving should be exactly that.. surviving! surviving against the elements and the environment and you know what else.. players. You can talk about realism but what i think is a real fact is that world around you would be an equal if not bigger threat.

We've become drunk with power. Lets change the balance, lets be the weak and let the dark world of day z swollow us up.

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What you talking about?! We have the tools to kill, THE RABBITS!!!!!!! They...must...die!!!! ;)

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Man has no one played EvE Online?

All im gonna say about it is YARRR DAR BE BOOTY IN DEM BELTS!

Edit: hills in this case

Edited by Alyas B

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Anyone else feel like we've been given the tools and means to kill, yet there is nothing worth killing? Essentially we've not been given tools to survive but more that we've been given tools to Fight. And while imerged in such a forgiving "survival" enviroment we've found nothing worth doing other than teaming up to kill each other.

People tend to blame the community and each other for this player killing debacle, but when i step back and look at the real picture isn't that its the scenario we've been placed in thats created the "problem" (if you can call something like this a problem). Rather than seeing this as a problem its more like a result or a reaction. A reaction to being given complete moral freedom in an environment that without the threat of other players is basically a playground with lifless moving obsticles, abundant with food and weaponary for all.

Finding food and provisions should be punishing! surviving should be exactly that.. surviving! surviving against the elements and the environment and you know what else.. players. You can talk about realism but what i think is a real fact is that world around you would be an equal if not bigger threat.

We've become drunk with power. Lets change the balance, lets be the weak and let the dark world of day z swollow us up.

Actually, this is the best statement I've seen about how I feel about the game. I personally enjoy hunting other player, and get satisfaction in knowing that others are doing the same. It just makes this game that much more exciting. I DO NOT however hug the coast with a sniper rifle picking off re-spawned players. There is no fun in that.

I think a small problem is having decent lot so close to the coast. Now, nothing is going to stop a$$hats with a 2 inch stubby e-peen from hawk-eyeing the coast, picking off un-armed or under-armed spawners. But having 2 large cities and an airfield on the coast kind of makes this unavoidable.

For example, I'm way up in the northeast coast of the map a few days back, minding my own business when I get put on my back by a sniper round from way out. I never heard the crack, only the whip. So whoever shot me was WAY out. I was on day three, had a nice set of survival gear, crappy guns, but my first ghille suit! Was I upset? Sure, but not raging angry. That's the game! I was in what I would have considered, swapping places with my killer, a free kill zone.

I spent a good hour last week sniping folks in Electro before I was finally spotted and sniped out. I wasn't in the mood to farm food, I had plenty especially with a hatchet, matches and knife I'd never go hungry again. So what's a guy to do with a hunting rifle? It's really hard on populated servers where groups are already formed to get any ground as a solo player. They are always watching each others back, they will just camp a body until their buddy comes back, so good luck looting a kill. I've seen a bunch of folks in some servers have fleets of vehicles, haha kinda funny. Or they will just camp high value targets, which is what I really think the games meta should be about, at this point anyway. The problem is, some of these high value areas are on the coast.

I don't want to have "respawn" areas, I like the freedom that this games gives, but the people that play this games half a day everyday with their unemployed buddies who are armed to the teeth kinda bum out new players and players like myself that....well lets be honest, actually go to work, haha XD. (A little jelly ;) ) I'm not crying "It's not fair" or anything, I'd rather have a job trust me haha. I guess what I'm getting at is as this game gets more involved internally it's going to get harder and hard to just "pick up and play". At this point, on populated servers, I kind of feel like a sea turtle. If I can just make it just far enough inland I'll be safe for a while, until I build up gear and brave the more valuable loot areas. I'f I can't escape the coast it's because I got F'd by commando joe and his band of merry men after I spawn. There is no really big reason other than the main airfield in the north west for anyone to venture and stay inland. Other than that airfield it's one town in the center of the map, and then the huge towns on the coast.

All that to say, maybe new maps like this new "island" themed map will help issues like this. Also, once my buddies see the brilliance of this game I'm hoping they see the light and join soon. It's really hard to trust the "friendlies" that shoot you in the back when you turn around.

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I actually somewhat like this idea, that the 'realism' of survival is not up to par - so to speak.

But, I think that the Arma 2 game itself, not engine, is holding the DayZ team back with upping the realism of the whole survival aspect.

The Arma 2 (and 3) engine is full of potential and I hope that once the game becomes a stand alone product we will be forced to respond correctly to the hostile environment or be killed, e.g.:

if you are running the blazing sun you'll need to drink a lot and make sure you don't get exhausted from all the heat.

if you are running in the rain you'll get cold eventually and have find shelter and something to keep you warm - exposing you to other risks.

animals that are threatening to survivors - bears, wolfs, etc - and even infected animals.

etc. etc. the list goes on..

But like I said, with the current game mechanics and how the Arma 2 game is, I think Rocket and the DayZ team has taken it pretty much as far as a mod can go. Once it goes stand alone I hope the survival aspect is turned real hardcore, at least so far that you'll have to be constantly on your toes when ever you log in and not just jamming the 'W' key down for the next 5-10 minutes.

I also think that this might be a good solution regarding the whole 'too much PvP - QQ' that has been going on lately, once players are immersed in surviving they will have to think twice before they crack the sky with a as50 round that might gain some unwanted attention - PvE or PvP.

This game is full of potential and I really hope that it will live up to it once it becomes the long awaited stand alone product that they keep dangling in front of us.

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