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invisiduck

Expanded use of items

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Currently there is a simple and effective items in game that all have their specific purpose (Matches + Wood = Fire, Tools + Wire/Tank Trap Kits = Wire and Tanktraps). I`d love to see more simple items but with the option to create items that are useful and more complex.

Saying that it would be very easy to over do it, i had an idea in my head that Firearms would not just be a find and fire situation which would require having to find the parts in order to make it useable (Such as AK74 you would need to find Barrel, Reciever, magazine and ammo). After careful consideration figured this could get very complicated and wouldnt be popular with the Bandit crowd (Although it would encourage trading). But simple things like wood could be used with bandages and fuel to create a torch for light aswell as a melle against Zeds, or a splint (Mentioned already on this forum somewhere) instead of morphine. Tin cans and bottles could be used with rope for early warning alarms (Already mentioned somewhere on this forum) or with fuel and bandages for make shift bombs or lighting.

I should think a lot of this has been mentioned on seperate sections already but interested to see other peoples ideas towards additional items and combinations.

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I would say its some good ideas for a more complex gameplay, all though i dont agree totally with the "collect-and-put-together-your-own-wepon" idea.

It might be interesting with some "maintanance" of your gear. Having to clean your rifle and so on.

I dont think that most of theese things will come in this mod. More likely they will (hopefully) be put into a stand-alone.

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