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unknownBastard

HIVE and optimization?! Rocket

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Ok so i think everyone by now knows how hive works and that is good that there is 1 main HIVE which is controled by DEVs.

Sugestion for rocket.

Would it be posible to create double layered HIVE in sence that host servers would run not only a game but also a local hive on same server collecting all the data like curent hive is doing, and then the local hive sends all important data to main database hive, eliminating a lot of desync ,lag, and other problems?

Basicaly allowing local hive to act as main hive but local server would run small local hive, which then in delay streams data back to main hive, without the many problems we are facing now?

I think these would help a lot of servers run better, with bigger slots,zombies and so on.

The only obstical i see iz preventing admin abuse and alteration of local hive files, and the delay of stream from local hive to main hive.

Well just spitballing here but i think you get idea what im thinking of.

OFC. characters would still have all the gear if moving from 1 server to another.

Also the plus would be that local hive could track players cordinates for that particular server.

If player goes to another server that he has never been before, he starts with all his gear, but at one of coastal spawn points, or random ones on map, and that server then tracks his cordinates for that server.

Now if he goes back to previos one he just continues from where he stoped.

These would eliminate server hoppers while in fight, we all know loads of ppl DCs then goes to another server, moves on your back and bam gets on ya server and kills ya from diffrent position.

It eliminates loot hopping as well. atlest it makes it a hell of alot harder.

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